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Re: T1 Lair Bosses droprate

Posted: Thu Oct 29, 2015 2:14 pm
by Renork
What we're trying to say is....


We'll give you lots of hugs if you make them tradeable again :> plz plz.

Re: T1 Lair Bosses droprate

Posted: Thu Oct 29, 2015 2:14 pm
by RyanMakara
Aquilon wrote:
Renork wrote:Would it possible to make them tradeable again? They are simply for cosmetic purposes (you have to agree.. the conehead white helms are so uggly :>).
Yes, please?
Genisaurus wrote:And you might be dismayed to learn, anecdotal evidence aside, that the droprate on those T1 lairs is already several times greater than it was on WAR, or at least what it was on RoR several months ago.
Very nice, indeed, but BoP brings is to nought.
Issue is, even if it gets made tradable, we won't be able to be used for appearance... Only if Bind on Equip gets fixed to make items Bind on Pickup, upon being equipped, will these items actually be of use for appearance.

That, or give us the option to make any weapon/armor piece equipped to our characters, so we can use it for appearance.

Re: T1 Lair Bosses droprate

Posted: Thu Oct 29, 2015 2:41 pm
by Morf
I just wana point out that even on live you would farm them and 90% of the time the item u wanted wouldnt drop. Having them tradeable would be nice tho.

Re: T1 Lair Bosses droprate

Posted: Thu Oct 29, 2015 2:48 pm
by Aquilon
Morf wrote:I just wana point out that even on live you would farm them and 90% of the time the item u wanted wouldnt
True. And it wasn't a virtue at all.

Re: T1 Lair Bosses droprate

Posted: Thu Oct 29, 2015 2:53 pm
by Sulorie
Those bosses are within rvr lake like on live server, turning players r12+ into a chicken.

Especially the dwarf boss drops a BiS helm for t1, which is no trivial loot.

The boss itself is too strong compared with live, like all mobs, since they were buffed with a patch. Their hitpoints are good, they only deal more damage than usual. Being a Champion or Hero mob does not mean you deal several times the damage of a normal mob. It means the hidden monster level is some ranks higher than the tooltip shows. There is a reason why instance bosses were several ranks higher than trash mobs plus their hero or lord (?) status.

That said, I wish only items usable by participating classes would drop.
When you make the items tradeable, then people will sit there 24/7 to farm them to make money.
Even better, let them drop broken items and people can repair them to an item for their career. Not sure whether it is possible for any item.

Re: T1 Lair Bosses droprate

Posted: Thu Oct 29, 2015 3:01 pm
by Morf
Sulorie wrote: Even better, let them drop broken items and people can repair them to an item for their career. Not sure whether it is possible for any item.
That is a great idea but yea idk if that is possible.

Re: T1 Lair Bosses droprate

Posted: Thu Oct 29, 2015 3:06 pm
by RyanMakara
Sulorie wrote: That said, I wish only items usable by participating classes would drop.
When you make the items tradeable, then people will sit there 24/7 to farm them to make money.
Even better, let them drop broken items and people can repair them to an item for their career. Not sure whether it is possible for any item.
I love both your ideas, to death. Sadly the first one would require a new drop loot system and the second would require a ton of coding for both new, custom items, and the repair function to be fixed and implemented. Easier way to implement this function is to make a shop that sells all the lair weapons/helmets for 1 token each, of which 1 to 3 tokens drop from the bosses at a common rate. This way there's a bigger guarantee that everyone will eventually get their gear, and there's no RNG bullshit.

Re: T1 Lair Bosses droprate

Posted: Thu Oct 29, 2015 3:28 pm
by Coryphaus
make the boss drop special crests, have a vendor who sell lair gear as cosmetic items no more BiS gear its not its even remotely relevant past 11 for all the effort people put into farming the layers

Re: T1 Lair Bosses droprate

Posted: Thu Oct 29, 2015 3:31 pm
by Genisaurus
RyanMakara wrote:
Sulorie wrote: ...Even better, let them drop broken items and people can repair them to an item for their career. Not sure whether it is possible for any item.
I love both your ideas, to death. Sadly the first one would require a new drop loot system and the second would require a ton of coding for both new, custom items, and the repair function to be fixed and implemented. Easier way to implement this function is to make a shop that sells all the lair weapons/helmets for 1 token each, of which 1 to 3 tokens drop from the bosses at a common rate. This way there's a bigger guarantee that everyone will eventually get their gear, and there's no RNG bullshit.
It wouldn't be that difficult to do; repairing a broken item is exactly the same as a currency system. You call it "repairing," I call it "buying an item with one 'broken item' token." And I would like to do this for things like dropped set pieces in the future (when those things are actually dropped from somewhere).

But fixing the way the loot system works on the backend is more important, and probably necessary to do the above in the most efficient manner anyway.