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Re: Eng Land Mine

Posted: Thu Nov 12, 2015 2:47 pm
by Renork
9s is too long.

Re: Eng Land Mine

Posted: Thu Nov 12, 2015 2:47 pm
by grumcajs
longer immunity? there is no guarantee stagger would last 3s or longer. I doubt its possible to give immunity depending on how long the target was under effect of CC.

atm it give same duration immunity as 3sec kd (target is kd allways for 3 sec). 10-20 sec longer CC immunity timer would make it even worse in wb vs wb and even in grp vs grp thus solving nothing about engi and magus CC

Re: Eng Land Mine

Posted: Thu Nov 12, 2015 2:51 pm
by Renork
grumcajs wrote:longer immunity? there is no guarantee stagger would last 3s or longer. I doubt its possible to give immunity depending on how long the target was under effect of CC.

atm it give same duration immunity as 3sec kd (target is kd allways for 3 sec). 10-20 sec longer CC immunity timer would make it even worse in wb vs wb and even in grp vs grp thus solving nothing about engi and magus CC
There is no guarantee stagger will not last longer than the intended duration either. If the duration of the stagger is increased, then so should the immunity timer.

Re: Eng Land Mine

Posted: Thu Nov 12, 2015 2:57 pm
by Sulorie
Nerf magus!

On a serious note, stagger immunity was a constant 30 sec, same with root or KB. Only silence, disarm and KD had an immunity based on duration.

Re: Eng Land Mine

Posted: Thu Nov 12, 2015 2:59 pm
by grumcajs
Renork wrote:
grumcajs wrote:longer immunity? there is no guarantee stagger would last 3s or longer. I doubt its possible to give immunity depending on how long the target was under effect of CC.

atm it give same duration immunity as 3sec kd (target is kd allways for 3 sec). 10-20 sec longer CC immunity timer would make it even worse in wb vs wb and even in grp vs grp thus solving nothing about engi and magus CC
There is no guarantee stagger will not last longer than the intended duration either. If the duration of the stagger is increased, then so should the immunity timer.
engi and magus have a way how to remove stagger. there is no way how to remove kd

Re: Eng Land Mine

Posted: Thu Nov 12, 2015 3:01 pm
by Renork
Assume stagger is buffed to 9s. 30 second immunity....means in a "zerg" fight, you will be staggered every 21 seconds. There is a reason they changed it.


I'm not going to compare this to 6v6 since it's a totally different scenario.


Edit: I always find it amusing how when someone gives a slightest hint of possibly buffing a class everyone wants to chomp off their arm and ask for the stars beyond the skies.

Re: Eng Land Mine

Posted: Thu Nov 12, 2015 3:08 pm
by grumcajs
Renork wrote:Assume stagger is buffed to 9s. 30 second immunity....means in a "zerg" fight, you will be staggered every 21 seconds. There is a reason they changed it.


I'm not going to compare this to 6v6 since it's a totally different scenario.
in zerg fight u would be staggered less than intended duration. hell its even less that 3 sec already in zerg fights

by increasing the duration AND the immunity, enemies would love engis and magis

do not know if u even participate in any keep sieges but ammount of BWs spamming aoe , followed by engis, on the other side sorcs (magis are quite rare atm, though it require only 1 magus to apply aoe dot to whole bunch of players) its pretty much laughable to think stagger might actually last full duration of 3 secs atm

Re: Eng Land Mine

Posted: Thu Nov 12, 2015 3:10 pm
by gotharg
peterthepan3, Eng/Magus are best 1vs1 rdps

Re: Eng Land Mine

Posted: Thu Nov 12, 2015 3:11 pm
by Azarael
Nobody cares about 1on1. I don't give a damn about it when it comes to class balance discussions.

Re: Eng Land Mine

Posted: Thu Nov 12, 2015 3:11 pm
by grumcajs
gotharg wrote:peterthepan3, Eng/Magus are best 1vs1 rdps
only magus