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Re: Last suggestion. (No harm =_=)

Posted: Fri Nov 13, 2015 8:07 pm
by Luth
Let's make everyone a topic about some crappy abilities no one is using. I start with WL "baiting strike", then WL "hack", next i'm going to open ~10 new topics about useless tactics etc. pp.

P.S.: Srsly, if someone uses the +15% heal tactic of the knight to increase his selfheal when running around solo... :roll:

Additionately (iirc) the +15% heal worked on the mythic servers only, if the groupmates were in 30 feet range around the knight, not 100 feet like the description may suggest. Maybe someone can confirm/deny.

Also: WAR is designed around a modified "rock/paper/scissor" balance and in a real RPS balance you wouldn't see any selfheal on tanks at all. If anything, selfheal on tanks should be rather nerfed than buffed.

Re: Last suggestion. (No harm =_=)

Posted: Fri Nov 13, 2015 8:53 pm
by Tesq
the only realiable self heal is when you equip sov, and well as dps can harm other and do it aoe the bonus for dps sov set are obviusly less strong than def sov that only increase your char defense.

Further invest in the self heal is worthless:

-the renow regen cost/efficency is a joke better invest in hardly concession
-never run 4 tovl tali in group or you loose sov immunity
-also that heal tactic work only with heal and not with regen.

regen is different from heal

- so for a solo tank that tactic is useless.
-in team fight is sign of a bad s+b tank cos under heal you shouldn't die
-i could understand a slot when 2h.

when the heal bonus goes to party member it start to be a good/very good tactic.