Re: New Ideas to develop
Posted: Sun Nov 15, 2015 8:49 pm
I think the /target must be implemented first for the /assist to workMez wrote:wow, no /assist fix?
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=7722
I think the /target must be implemented first for the /assist to workMez wrote:wow, no /assist fix?
+10 and ofc we need the assist /target main assist etcgabor128 wrote:Hello,
I suggest to make more smaller things before launching T3. It would be much greater player satisfaction, I think.
Here are some things:
-use of cannons, artilerry machines, rams in RVR.
-use of griffs, griff mounts and lvl3 mounts.
-Action marks, locking marks on Map - as response for several questions in game "Where is the action in T2 or T1?".
-Instant travel once in every 8 hours to the action zone.
-Extending and fixing cultivating. Like now we have 20 items/cell in inventory. In the old game there was 50/cell. -> space spare. Fixing flame spew seed, molotov and intelligence 200 seed.
-Making T1; T2; T3; T4 RVR chat channels.
-Fixing Warband people place modification.
-Making guild common bank, and guild place in Altdorf.
-Making use of guild flags.
-Making teleport scrolls.
So here are a few suggestions.
If you have any other suggestion please leave a comment here.