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Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 8:32 am
by Euan
SilverWF wrote:
Euan wrote:I play strictly Destro, chill. I agree most Order classes are better than their counter parts. Anything not working as intended should be fixed though.
If it were on live for years - this was intended.
Obviously.
Not necessarly. If you want to complain about something, complain about Throw Axe being nerfed. It doesn't proc mutations even though it was working as intended and fits the ability description even though Order bias says it doesn't.

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 8:42 am
by SilverWF
Euan wrote:
SilverWF wrote:
Euan wrote:I play strictly Destro, chill. I agree most Order classes are better than their counter parts. Anything not working as intended should be fixed though.
If it were on live for years - this was intended.
Obviously.
Not necessarly. If you want to complain about something, complain about Throw Axe being nerfed. It doesn't proc mutations even though it was working as intended and fits the ability description even though Order bias says it doesn't.
This one too.
This is absolutely bullsh**

Why not just remove all Destro classes, then declare "Order won, Destro - lol pwnd"? 8-)

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 9:16 am
by Luth
SilverWF wrote: 1. All abilities must work like it was in WAR. If not - this is not Warhammer, this is something else.
It's not WAR, it's called RoR.

2. Order has a tons of OP-classes and I didn't see they are fixed or tuned down.
Both sides have "tons" of OP-classes.

Piercing bite - must work for every attck while you are mutated! It always was like this at Live and it was intended. There was a bug in the tooltip
:lol:

Deadly clutch - working as intended. "All incoming heals" tooltip said. So, heal-pots are not incoming heals or what?
There are real heals that can be debuffed and other ones that can not (lifetap healing, pots). So when a heal can't be affected by the healdebuff effect itself, why should it be affected by the secondary leech effect (common sense etc. pp.)?

Feeding on fear - it must work like this. Since it never was fixed - this is intended.
:lol:
SilverWF wrote: If it were on live for years - this was intended.
Obviously.
This is probably the most stupid argument ever (it isn't even an argument at all...)
There was a major dupe-bug on the mythic server going on for almost 4 years iirc; was this one intended too until it was fixed?

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 9:21 am
by SilverWF
Luth wrote:Both sides have "tons" of OP-classes.
Rly? Care to name some of them at Destroside and explain why?
SilverWF wrote:This is probably the most stupid argument ever (it isn't even an argument at all...)
There was a major dupe-bug on the mythic server going on for almost 4 years iirc; was this one intended too until it was fixed?
That's why BW, IB, AM and many more must be TUNED DOWN.

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 9:42 am
by Blackthorn
SilverWF wrote:
Euan wrote:I play strictly Destro, chill. I agree most Order classes are better than their counter parts. Anything not working as intended should be fixed though.
If it were on live for years - this was intended.
Obviously.
I have to disagree strongly, only because it was on live it doesnt mean it was intended. Mytic never fixed, fast or correct often they fixed one bug and introduced 10new ones.
Here we have fresh server, please dont do the same mistakes again.

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 9:44 am
by SilverWF
Blackthorn wrote:
SilverWF wrote:
Euan wrote:I play strictly Destro, chill. I agree most Order classes are better than their counter parts. Anything not working as intended should be fixed though.
If it were on live for years - this was intended.
Obviously.
I have to disagree strongly, only because it was on live it doesnt mean it was intended. Mytic never fixed, fast or correct often they fixed one bug and introduced 10new ones.
Here we have fresh server, please dont do the same mistakes again.
It wasn't fixed only because it was easier than tuning down all order imbas and getting rivers of cry from all 'Order lovers" (in fact: IMBA lovers)

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 9:47 am
by Nishka
You shouldn't worry about such things. Unlike mythics, RoR devs are also players. If something has a big impact on the game and it's possible to fix it without changing the client - they will do it. Sooner or later.

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 9:50 am
by SilverWF
Nishka wrote:You shouldn't worry about such things. Unlike mythics, RoR devs are also players. If something has a big impact on the game and it's possible to fix it without changing the client - they will do it. Sooner or later.
What will count as "big impact" for players... of Order? :D

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 9:52 am
by Nishka
SilverWF wrote:
Nishka wrote:You shouldn't worry about such things. Unlike mythics, RoR devs are also players. If something has a big impact on the game and it's possible to fix it without changing the client - they will do it. Sooner or later.
What will count as "big impact" for players... of Order? :D
Well, the rift and magnet surely have a huge impact...

Re: When do Mara become broken?

Posted: Sun Nov 29, 2015 9:54 am
by SilverWF
Nishka wrote:
SilverWF wrote:
Nishka wrote:You shouldn't worry about such things. Unlike mythics, RoR devs are also players. If something has a big impact on the game and it's possible to fix it without changing the client - they will do it. Sooner or later.
What will count as "big impact" for players... of Order? :D
Well, the rift and magnet surely have a huge impact...
But the BW/Am/IB/WH/SW IMBAness - surely not. But Mara's "bugs" - surely yes.
THAT'S WHAt I'm talking about! :evil: