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Re: idea to balance the number of players in the 2 factions
Posted: Thu Dec 24, 2015 1:24 pm
by Penril
I have an excellent idea that has never been even mentioned in this forum. Hear me out: how about, we get... lockout timers??
WHAT DO YOU THINK??
Re: idea to balance the number of players in the 2 factions
Posted: Thu Dec 24, 2015 1:37 pm
by Jambalaya
Keep it as it is. From what I've seen the majority of players want to be on the "winning" side so that they can AFK level their characters anyway, let them zerg!
Re: idea to balance the number of players in the 2 factions
Posted: Thu Dec 24, 2015 2:45 pm
by Reesh
As said on page 1, aao isn't an good enough reward. Gear should be. Something like this:
AAO:
50 < X < 100 - increased drop chance from players of blue items by 50%, purple items by 15%.
100 < X < 150 - increased drop chance from players of blue items by 100%, purple items by 30%.
150 < X < 200 - increased drop chance from players of blue items by 150%, purple items by 80%.
200 < X < 400 - increased drop chance from players of purple items by 125%, green items are no longer dropping.
X > 400 - green and blue items are no longer dropping, has a slight chance to drop stalker / devastator set parts.
Numbers can be adjusted on your own preferences, but you've got the idea.
Re: idea to balance the number of players in the 2 factions
Posted: Thu Dec 24, 2015 2:46 pm
by Sulorie
Make groups and no warbands. Play with aao.
Re: idea to balance the number of players in the 2 factions
Posted: Thu Dec 24, 2015 2:53 pm
by drmordread
Penril wrote:I have an excellent idea that has never been even mentioned in this forum. Hear me out: how about, we get... lockout timers??
WHAT DO YOU THINK??
I can always switch to second account on my wife's comp.

Re: idea to balance the number of players in the 2 factions
Posted: Thu Dec 24, 2015 3:18 pm
by Luth
Penril wrote:I have an excellent idea that has never been even mentioned in this forum. Hear me out: how about, we get... lockout timers??
WHAT DO YOU THINK??
That's a very good idea, but you should make ~ 2-3 separate topics + a poll about this.
Re: idea to balance the number of players in the 2 factions
Posted: Thu Dec 24, 2015 3:19 pm
by Coryphaus
Lockout timers won't work in ror
Why are we still discussing them?
Re: idea to balance the number of players in the 2 factions
Posted: Thu Dec 24, 2015 3:25 pm
by Luth
He was trollin'.

Re: idea to balance the number of players in the 2 factions
Posted: Thu Dec 24, 2015 3:39 pm
by Coryphaus
Oh
I got penrolled again

Re: idea to balance the number of players in the 2 factions
Posted: Thu Dec 24, 2015 6:24 pm
by Bignusty
You cant bamance anything as said some before you can have 2 account 1 for order 1 for destro so you can play all time whit zerg or against zerg.