Re: Pug Sc options [Poll]
Posted: Tue Sep 20, 2016 11:37 pm
Do we have a healthy enough population to support this?
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=16719
I dislike qqing myself. And my guild likes to try to do so. I get why, I just think it takes some of the "fun" out of it. And a lot of double premades are just 2 premades getting into same SC due to lack of pops. Btw. The QQer add on just Mae qqing easy. You can do it quite simply by just queueing for a single SC, or by trying to time your queue seems to increase the chance... Maybe just put a limit on how many premades can be in a single SC... If that leads to more 6v6 or oddest numbers so be it? /rantpeterthepan3 wrote:Yes to maximise your chances against other double premades (even in RoR it tends to happen a lot for Order - without qq'r addon). Tbh I'm kinda opposed to that too, but I can't see serious players bothering to solo queue the same scenario just in the hopes of being able to pug stomp. key word serious players.Akalukz wrote:peterthepan3 wrote:I honestly can't think of any decent premade player who would go out of their way to do that.
Ever heard of queue queuer, was developed to sync queue 2 6 man groups. 2 separate premades. Of course people will game a system, although I think in RoR it is a bit tougher as it has some behind the scenes criteria for archetype balance, and no user side created channels help combat that.
Wait what? can you explain the part with the fast pop? What does queue time have to do with career build? Am i missing something here?rrspeccing mid queue so their dpsAM could get fast pops, we will have teams of Duos or solos that go to farm PUGs.
Probably not, someone or rather a group of people are gonna get thrown under the bus with a change like this.merkin wrote:Do we have a healthy enough population to support this?
BrockRiefenstahl wrote:Wait what? can you explain the part with the fast pop? What does queue time have to do with career build? Am i missing something here?rrspeccing mid queue so their dpsAM could get fast pops, we will have teams of Duos or solos that go to farm PUGs.
I agree. The biggest flaw IMO which caused the decline of PvP was the large amount of individual servers which spread the players out and eventually contributed to fragmentation, and players leaving. They should have had cross server queues made from the beginning.. Tech that nobody really conceived of at that time except those familiar with what happened with AoR.catholicism198 wrote:That's not entirely true. Swtor's pvp community had been dying off long before then and team queues were added to help boost interest...but then entire pvp guilds started to quit which reduced the number of pops for SCs so they were removed and instead added arenas.Telen wrote:Spoiler:
SCs-battlegrounds- still took a lifetime to pop though- so they reduced the cost to transfer toons to 90 cents so you could find a more active server.
And any premades that are actually caught doing that ought to be subjected to criticism and exposed as the real pug farmers.Phantomdrake wrote:Will not do no good premades will just break up in to small groups and que
Also, splitting into groups and hoping to get the same SC won't work very well for them.peterthepan3 wrote:And any premades that are actually caught doing that ought to be subjected to criticism and exposed as the real pug farmers.Phantomdrake wrote:Will not do no good premades will just break up in to small groups and que