Long as we add/enable/improve more abilities/tactics/morales like with the previews of SH and WL under client control.
- Fundamentally improve levels of complexity rather than slowly remove things (dumb the mechanics of the game down) (changing them is not removing them)
- Then its getting more interesting/challenging, not less interesting/challenging so good with changes.
I'm assuming a lot of changes can't be made until client control, so hugely tricky spot to be in as staff.
Also add that like Hao said most of the community don't fully grasp how game balance works without exact mirrors, and you have to read through theorycraft fog.
There are 24 classes, 864 abilities, 576 tactics and 288 morale abilities that can be mixed into a team of 24, strategist's dream, true game depth where inter reliance is needed, rather than ESO 3 classes is all you need x lots, you actually benefit from having a brain here

Add in the mix of community knowledge skill, casual/regular/hardcore.
But with that complexity, lack of control and reading through fog, i can fully understand the staff shut down approach unless you tested and got video.
Currently in a RVR wb environment 16/24 (66%) of all classes are viable, and there are only 3 archtypes, that's damn good game balance really, thank you RoR staff for constant monitoring and tweaking/testing.
Also people need to remember its a team based PVP game, same with team sports, when your team gets beaten, you all get beaten together, and human nature is to emphasise and find things to blame to relieve the pressure of you and your teammates and captain.