Re: Feedback from a veteran Shadow Warrior + suggestions
Posted: Mon Apr 15, 2019 1:14 pm
I strongly disagree, Powerful Draw is the main stumbling block of Skirmish so it must go if anything could be improved.
Scout must be the only long range stance and Skirmish was always supposed to be a mid-range, mobile stance.
SW has enough escape mechanisms so you should be able to get away or stay alive through enemies CC (assault stance, kd, disarm, whirling pin) - extra arm pen may leave some space for your defensive talismans so you could get some wounds and armor in that case and it will make a difference if you really want to survive. Anyway in WB (if SW will ever become viable in WB again) you will get close in most cases so that extra range is in no need.
Otherwise use Scout to benefit from long range. Skirmish should not be mobile and high range in the same time.
Scout must be the only long range stance and Skirmish was always supposed to be a mid-range, mobile stance.
SW has enough escape mechanisms so you should be able to get away or stay alive through enemies CC (assault stance, kd, disarm, whirling pin) - extra arm pen may leave some space for your defensive talismans so you could get some wounds and armor in that case and it will make a difference if you really want to survive. Anyway in WB (if SW will ever become viable in WB again) you will get close in most cases so that extra range is in no need.
Otherwise use Scout to benefit from long range. Skirmish should not be mobile and high range in the same time.