Re: Some Ranked Statistics
Posted: Thu Aug 05, 2021 6:40 pm
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=46066
Orvr is not only zerg playstyle.Mordd wrote: ↑Thu Aug 05, 2021 4:47 pmIts just 6v6 KoBS. Really doesnt matter in a massive ORVR game.Alubert wrote: ↑Thu Aug 05, 2021 12:44 pmIts just solo roam build chosen. Really dosent matter in team play game.Justina wrote: ↑Thu Aug 05, 2021 12:37 pm
Oh come on... stop asking for chosen buffs... they are very good as they are...
Chosen was ridiculous the way it was. https://www.youtube.com/watch?v=hRwNIr1Dgzk
Arbich wrote: ↑Thu Aug 05, 2021 6:08 pm
No way to prove this. I did play plenty of games, also with and against the ppl on top of the leaderboard. Only anecdotal evidence, but I would say your assumption is wrong at least for ppl with 1000+mmr. What you described might happen (I would say its likely) in the bracket where you can matched with 0mmr player, because some of these have the stigma (justified or not...) to drag down their entire team. Thats why the mmr system with the brackets is a good thing in general, which only might need some adjustments.
In the end what you described is a conspiracy theory.
According to his definition logging off after you a bad match with a bunch of headless chicken is "playing" the system. Seeing your guild mates online and knowning they are likey in que is "playing the system". The bar is so low that if you dont isolate yourself completely than you will unconsciously play the system.Arbich wrote: ↑Thu Aug 05, 2021 6:08 pmNo way to prove this. I did play plenty of games, also with and against the ppl on top of the leaderboard. Only anecdotal evidence, but I would say your assumption is wrong at least for ppl with 1000+mmr. What you described might happen (I would say its likely) in the bracket where you can matched with 0mmr player, because some of these have the stigma (justified or not...) to drag down their entire team. Thats why the mmr system with the brackets is a good thing in general, which only might need some adjustments.Caduceus wrote: ↑Thu Aug 05, 2021 5:24 pm
I see where you're going with this, but I don't necessarily agree. You will probably agree with me that in its current form it is easy to "play the system". And what I mean by that is collecting outside information on things that will influence your win chances in Ranked. That is: avoiding difficult competition, avoiding weak players on one's own team, looking for weak players on the other team, queueing with a group of friends to essentially turn your random Solo Ranked group into a premade, etc.
In my opinion, it is entirely unclear how much the aforementioned factors into the success of the top players, and therefore I don't agree that it can simply be taken as an accurate representation of class balance.
In the end what you described is a conspiracy theory.
Cimba wrote: ↑Thu Aug 05, 2021 7:48 pm
According to his definition logging off after you a bad match with a bunch of headless chicken is "playing" the system. Seeing your guild mates online and knowning they are likey in que is "playing the system". The bar is so low that if you dont isolate yourself completely than you will unconsciously play the system.
You can have a 10 games winning streak... so the stats of ppl with less than 100-150 games are of little value (don´t necessarily mean they can´t keep their ratio with more games, some probably can).Caduceus wrote: ↑Thu Aug 05, 2021 6:56 pmArbich wrote: ↑Thu Aug 05, 2021 6:08 pm
No way to prove this. I did play plenty of games, also with and against the ppl on top of the leaderboard. Only anecdotal evidence, but I would say your assumption is wrong at least for ppl with 1000+mmr. What you described might happen (I would say its likely) in the bracket where you can matched with 0mmr player, because some of these have the stigma (justified or not...) to drag down their entire team. Thats why the mmr system with the brackets is a good thing in general, which only might need some adjustments.
In the end what you described is a conspiracy theory.
"You can prove nothing!"; the first words one would expect from a guilty mouth.
No, I jest.
However, as I said before, I am skeptical of characters with win/loss ratios that are well above 2:1, because I find it hard to believe that such numbers can be explained through player skill alone. Consistently carrying a 6-man team, even when one is supposedly getting balanced, highly competitive matches at high mmr? Doubtful. Insane luck? Possible. Even class imbalance would seem like a stretch to explain such a giant deviation, but this is also not out of question.
Since it is so easy to obtain outside information to increase one's winning chances when queueing Ranked, I think this is the likely culprit. (And lets not pretend that this process isn't a regular topic of conversation)
To be clear, if it turns out a certain SH has found the holy grail of squig herding that other SHs simply haven't figured out, and SH actually turns out to be OP in Ranked, I have no problem acknowledging that. I'm in favor for a balanced game for all. But it seems like a stretch, to base such things on a single outlier.
The statistics you provide here are useless. IB?Caduceus wrote: ↑Thu Aug 05, 2021 6:38 pmMergrim wrote: ↑Thu Aug 05, 2021 5:56 pm
Have you seen all engi/sw/sorc/bw playing rvr/city? It's all about players not about weak class. Most of them trying to do ranked same way as they play rvr...engi/magius camping on walls/sw spam BHA/aoe bw/aoe sorc.
Look at this viewtopic.php?f=76&t=46102. Someone just create thread about sw. Broken class in right hands.
It is not my goal to teach people how play this game.
Ok, but this still doesn't explain why these classes would be over-represented in terms of having more weak players compared to other classes. I would expect roughly the same amount of comparatively bad players on every class. Maybe classes that have a reputation for being hard to play could see a higher percentage of unsuccessful players, but we actually see the opposite with IB and BG having the highest amount of participation for Order and Destruction respectively!
So what is going on here?
Mergrim wrote: ↑Thu Aug 05, 2021 8:59 pm
The statistics you provide here are useless. IB?
This how you should make statistic(I don't count draws, only for order tanks[Not gonna waste more time])
Win ratio by all order tanks that played ranked solo:
Kotbz: Win:1393 Lost:1159 54.5% win ratio
IB: Win: 923 Lost: 1011 47.7% win ratio
SM: Win:593 Lost:673 46.8% win ratio
So today I learned that 1393+1159 < 923 +1011.Mergrim wrote: ↑Thu Aug 05, 2021 8:59 pmThe statistics you provide here are useless. IB?Caduceus wrote: ↑Thu Aug 05, 2021 6:38 pmMergrim wrote: ↑Thu Aug 05, 2021 5:56 pm
Have you seen all engi/sw/sorc/bw playing rvr/city? It's all about players not about weak class. Most of them trying to do ranked same way as they play rvr...engi/magius camping on walls/sw spam BHA/aoe bw/aoe sorc.
Look at this viewtopic.php?f=76&t=46102. Someone just create thread about sw. Broken class in right hands.
It is not my goal to teach people how play this game.
Ok, but this still doesn't explain why these classes would be over-represented in terms of having more weak players compared to other classes. I would expect roughly the same amount of comparatively bad players on every class. Maybe classes that have a reputation for being hard to play could see a higher percentage of unsuccessful players, but we actually see the opposite with IB and BG having the highest amount of participation for Order and Destruction respectively!
So what is going on here?
This how you should make statistic(I don't count draws, only for order tanks[Not gonna waste more time])
Win ratio by all order tanks that played ranked solo:
Kotbz: Win:1393 Lost:1159 54.5% win ratio
IB: Win: 923 Lost: 1011 47.7% win ratio
SM: Win:593 Lost:673 46.8% win ratio
Still don't get why this thread is not closed after first post:D Lets make data from nowhere and fun begin:D