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Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 6:30 pm
by Kingofpol
Azarael wrote:
RyanMakara wrote:Disabling an ability based on where you are in the T3 lake? Devs can hardly code the RvR flag application properly, let alone expand, or even place completely new RvR lakes in a PvE zone. I highly doubt the devs can easily disable a sole ability near a keep door. if is it possible without too much hassle, however, I fully support the suggestion.
Wow, holy ****. Like a sodding knife to the chest.

The reason the RvR flagging doesn't work properly is because the check for your current area is still done during transition phases, when you have a bad position value with a zero Y component. This means that for zones which have their RvR area on the top of the map, you'll flag when logging or zoning into those zones.

This was low priority and has been fixed locally for a few days, but if I'm going to be judged as incompetent for not fixing trivial stuff immediately, I guess I need to change my priorities.

And yes, I can disable abilities near a keep door.
Dude dont stress over one asshole man. Keep doing the good work, you guys are taking the tome out of your lives to make a free Warhammer Online, I will never complain about that

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 6:33 pm
by bloodi
Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?

I am confused.

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 6:34 pm
by Renork
bloodi wrote:Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?

I am confused.
Nope

They're actually banning premades now.

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 6:35 pm
by RyanMakara
Renork wrote:
bloodi wrote:Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?

I am confused.
Nope

They're actually banning premades now.
Good news for you, Renork! :D
Renork wrote:I'm just going to have to report you.
I DARE YA. <3

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 6:38 pm
by RyanMakara
Kingofpol wrote:
Azarael wrote:
RyanMakara wrote:Disabling an ability based on where you are in the T3 lake? Devs can hardly code the RvR flag application properly, let alone expand, or even place completely new RvR lakes in a PvE zone. I highly doubt the devs can easily disable a sole ability near a keep door. if is it possible without too much hassle, however, I fully support the suggestion.
Wow, holy ****. Like a sodding knife to the chest.

The reason the RvR flagging doesn't work properly is because the check for your current area is still done during transition phases, when you have a bad position value with a zero Y component. This means that for zones which have their RvR area on the top of the map, you'll flag when logging or zoning into those zones.

This was low priority and has been fixed locally for a few days, but if I'm going to be judged as incompetent for not fixing trivial stuff immediately, I guess I need to change my priorities.

And yes, I can disable abilities near a keep door.
Dude dont stress over one asshole man. Keep doing the good work, you guys are taking the tome out of your lives to make a free Warhammer Online, I will never complain about that
I am not simply one asshole, mind you. I'm 24 assholes across both realms who's been here for over the better part of a year; me and Aza go wayyyy back. He tends to take things a little too personal as of late, though.

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 6:41 pm
by bloodi
RyanMakara wrote:I am not simply one asshole, mind you. I'm 24 assholes across both realms who's been here for over the better part of a year; me and Aza go wayyyy back. He tends to take things a little too personal as of late, though.
Way back, i been telling him **** through advice chaat since the dawn of time and he has ignored me more than any of you.

I am basically his bridesman if he ever has a weeding.

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 6:43 pm
by Morf
Magus OP best remove rift all together, problem solved.

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 6:44 pm
by Renork
Morf wrote:Magus OP best remove rift all together, problem solved.

Finally someone reasonable!

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 6:45 pm
by Renork
RyanMakara wrote:
Renork wrote:
bloodi wrote:Sorry i couldnt bother to read the whole catfight but are we disabling premades near keep doors or not?

I am confused.
Nope

They're actually banning premades now.
Good news for you, Renork! :D
Renork wrote:I'm just going to have to report you.
I DARE YA. <3
I'm not relevant enough to report you :mrgreen:

Re: Disable Rift/Electromagnet prior to releasing t3

Posted: Thu Nov 19, 2015 6:46 pm
by Abolition
Renork wrote:
You're irrelevant and I never heard of your magi. Please proceed to the exit sign. :mrgreen:

Ps I'm leveling my magus. I heard you're my competition~
Don't make me get on my White Lion (Abopounces, like the name?) and gather my premade to wreck you.