Re: When do Mara become broken?
Posted: Sun Nov 29, 2015 6:36 pm
The best is no CD like it is now, so do not try to trollmagter3001 wrote:The best I could come up with was a 5 second cooldown.

Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=8725
The best is no CD like it is now, so do not try to trollmagter3001 wrote:The best I could come up with was a 5 second cooldown.
Everyone is effected by those not just orderNishka wrote:Well, the rift and magnet surely have a huge impact...SilverWF wrote:What will count as "big impact" for players... of Order?Nishka wrote:You shouldn't worry about such things. Unlike mythics, RoR devs are also players. If something has a big impact on the game and it's possible to fix it without changing the client - they will do it. Sooner or later.
They are reversing the fix I believe.jojomen wrote:okay then if we "Fixing" procs mutations from Trowing axes .
Can we fix in same way "Centuries of Training" (DOT)to stop proc form Trowing axes of WL+SMs.
You said marauder with DOTs from range attack -too op, but WLs isnt? (snare CAT+AXE+AXE)
(in both skills discriptions i didnt saw any word of "melee" or "range" - but still to be fair isnt they do
a same thing?)
1) Implying anyone even uses CoTjojomen wrote:okay then if we "Fixing" procs mutations from Trowing axes .
Can we fix in same way "Centuries of Training" (DOT)to stop proc form Trowing axes of WL+SMs.
You said marauder with DOTs from range attack -too op, but WLs isnt? (snare CAT+AXE+AXE)
(in both skills discriptions i didnt saw any word of "melee" or "range" - but still to be fair isnt they do
a same thing?)