Re: [DISCUSSION] - Upcoming EC 6v6 Scenario
Posted: Fri Apr 08, 2016 9:49 pm
Thanks I edited my post. Just trying to get a feel of the roles that are out there.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=12461
His rank means nothing yet, as the balance forums will open once T4 is released and actually requires balance discussions. I value his opinion just as much as that of a regular player (that knows stuff and/or is involved with the 6 man scenario playstyle).soulcoffin wrote:Hello Penril,
Please explain your role within the RoR team. I did not find you on the list of the current team.
Thanks
(NM I got my answer > Those members of the community who have the Balance Forum Moderator usergroup are here to enforce the rules of this particular subforum, and were appointed for their ability and willingness to perform that function. Their usergroup does not mean that their opinions on balance are considered more valuable than those of anyone else within this subforum. It means only that they have the ability to issue infractions and bans within this area, and directives issued by them are to be respected.)
Sadly, this isn't possible, as the EC scenario instancing for both 12v12 and 6v6 use the same base zone in which the wall would be placed, if we decided to place it.Euan wrote:Yo can we get the exact same scenario for pugs only without a wall? Thanks.
Can we get the scenario for pug vs pug only, at least?RyanMakara wrote:Sadly, this isn't possible, as the EC scenario instancing for both 12v12 and 6v6 use the same base zone in which the wall would be placed, if we decided to place it.Euan wrote:Yo can we get the exact same scenario for pugs only without a wall? Thanks.
Sure. We play tuesdays and fridays NA time, destro. Maybe we can set something up. As for your suggestion, i think it is a good middle ground and i can accept it.Gobtar wrote:Oi Penril, Iz friendly, if you are up to it maybe we can 6v6 some time, I think it will be a good time <3
What did you guys think of my suggestion about having no walls...but treating getting kicked off as a "out of bounds" port and putting you back at spawn. (Live used to do this with some of the dangerous territories areas) Have the drop high enough that jumping off would kill you though,
I think removing a character from the fight for 5-10 seconds is fairly powerful... you keep the fun of punting, without it being stupidly cheesy.
Idk, some get cocky and fall for simple tricks like that onepeterthepan3 wrote:No 6man worth their weight in salt will succumb to an AoE punt. The same, however, cannot be said for the superpunts which can be made to work from any angle on that map. But meh.