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Re: Patch Notes 05/05/2019
Posted: Thu May 09, 2019 9:40 am
by Collateral
Hargrim wrote: ↑Thu May 09, 2019 8:19 am
Collateral wrote: ↑Thu May 09, 2019 7:48 am
Is it intended that one of the tank 2h from dungeons has faster speed that a 1h? As far as I saw, each tank class has one, but I would have to double check.
Is it the same on epic weapons?
Yea it is the same on one of them. One axe is 2.7 (same speed as one hander), while the other two are 4.2. I never actually noticed that since you can't have all of them (and I sadly only have one 2h I don't need

) So is that also by design? It doesn't seem quite right. Although those weapons have been in the game for a long time so I don't know. The one with the fastest speed also happens to be the one with taunt proc

Re: Patch Notes 05/05/2019
Posted: Thu May 09, 2019 10:29 am
by Ysaran
Neil wrote: ↑Thu May 09, 2019 7:43 am
Slayer / Choppa :
- Reverted Hurtin Time and Reckless Gamble rage scaling until I can prevent them to proc buff damage
Could anyone explain what was wrong? Shoudn't the damage output scale with fury/berserk?
By the way, there is a sound bug with Slayer: without Reckless Gamble the attacks from Slayer don't have a real impact sound. With activatet RG it's fine.
Edit: I've read the bugtracker, question is answered.
For what I understood the problem is that hurtin' time shouldn't trigger proc, but enabling the berserk/furious scaling make so hurtin' time trigger proc and that's a problem
Re: Patch Notes 05/05/2019
Posted: Thu May 09, 2019 11:13 am
by Chinesehero
if parry is 6 block should be 10???
why no one state out this?