Re: Mara nerf - why?
Posted: Sat Aug 08, 2020 6:03 am
It's ok guys, they are doing quite well on city scoreboards xD
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=40193
So your leaving Destro because the devs fixed something that by the admission of an awful lot of Mara players was overturned and needed looking at? that's a pretty sad reason to do so.
The WH/WE do have a debuff path, and it's worse than the Mara's imo. It's just that the debuffs are so lackluster that it doesn't count as a debuff line, despite the damage/DPS on Fervor/EB being horrible. To be honest most of the ST MDPS specs are not viable outside of the smallest scales.Foofmonger wrote: ↑Fri Aug 07, 2020 11:49 am
That being said, the Marauder's ST problem currently isn't it's burst damage. It's that the Marauders "debuff" mastery path (something not even mirrored to the WL, thanks Mythic for this awful 4 way mirror), is bad. It's bad because it's been systematically nerfed since 2008 into a point of complete irrelevancy, and no longer provides the level or strength of the debuffs needed to be a viable class. Unlike a tank class who debuffs, or other MDPS that debuff, a Marauder in Savagery spec only has one purpose, and that's to do "ok ST damage and debuff targets". They don't have all the normal tank utility such as guard, challenges, bellows, etc... They also don't do good (ST) damage for a damage class, so unlike other DPS who debuffs, if this stance doesn't function then it has no purpose. No other MDPS (or any DPS class) has a "debuff" mastery path, most classes are built in a way that their debuffs are scattered throughout the rest of their mastery paths.
The WL/Mara aren't 100% direct mirrors, and they don't need to be. They had very similar AoE abilities, so those definitely should be normalized. However, what the Mara needs is a functional savagery path, which isn't something you can look to the WL or reference the WL for, to balance (as the WL doesn't even have comparable abilities).
Let's put it this way. The Mara "Wounds debuff" is a 13 point ability in the mastery path that has been nerfed so hard its worthless. It's worse then what a BG can do, and barely higher value than the AoE wounds debuff on a chosen, debuffs on two tank classes that bring a helluva lot more utility. Aka, it's a worthless 13 point ability that there is no reason to bring to almost any situation besides 1v1 (and it's not even great there). The Mara is also the only DPS class (not tank/support) that has to use a tactic slot to get a 50% heal debuff. The Mara AP drains don't do much and are mostly ineffective as they are either nerfed (40 over 3 seconds isn't much with all the pumps around), or just designed poorly (-50% ap regen on a single target basically does almost nothing, again too many pumps around). So you basically have a mastery path which you spec for the same armor debuff the WL gets, and then a bunch of junk you don't want besides being forced to pick up a tactic to be able to ST heal debuff.
I guess Order can need some more patriots. Destruction has the numbers anyway most of the time.
Well the newly added AA proc is to make up for the fact you only have one 1h; the 10% parry is for the same reason. Also double armor is waaaay worse than completely ignoring all armor pen; so Mara and MSH are the only two classes that can't say **** to ASW.Krulgu wrote: ↑Sun Aug 09, 2020 7:52 pm sure thing is better have 25% chance proc one attack with damage bonus than 120 str and WS , double your armor,parry +10% ,autoattack damage boost by 65 % and 25% chance to proc 35% haste on auto attack ... dunno if i will choose the mara proc you see ??? i think one of this two stanc is a bit superior at the other no ??
sw has stats improv AND proc .... perhaps you prefer up thougness AND 5% crit chance ??? dunno choose your stance in sw just for compare ....