Re: Racial group fixing.
Posted: Thu Sep 15, 2016 1:25 pm
The kotbs m4 in Glory is crazy crazy strong for ORVR also one of the best morales in the game.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=16602
I don't focus on small-scale 6 man play because the majority of the game is not played in that way. Most SC's in this game are 12 man and some being 18 man, with cities being 24 man. I focus on 12 man play because of how the majority of SC's are structured. It is a RoR creation to implement a steady 6v6 situation. I am unsure if this is healthy or not due to the perspective that has been formed. For the majority of the time in AoR there were barely any 6 man SC's. Very few in fact.TenTonHammer wrote: People call you the warband guy b/c just like how you claim people only see things in terms of 6v6 we see you see things in terms of 12-24 players and potentially blind to the implications of your changes in other threads to small scale gameplay
Wrong the majority of this game was played in WB (4 parties), party (6man) or solo (1)I don't focus on small-scale 6 man play because the majority of the game is not played in that way.
Yep is the most common size but there is and was 6v6 SCs. Here is the problem though you queue as party (1-6) or solo (1) so you won't be able to join SCs.Most SC's in this game are 12 man and some being 18 man, with cities being 24 man. I focus on 12 man play because of how the majority of SC's are structured.
6v6 SCs was part of the permanent rotation for yearsIt is a RoR creation to implement a steady 6v6 situation. I am unsure if this is healthy or not due to the perspective that has been formed. For the majority of the time in AoR there were barely any 6 man SC's. Very few in fact.
Fixed itIf I focus in on 12 6 man play. I can participate in all of the scenario's. I can easily take on pug warbands possible two pug warbands in ORvR. I can fight double premades in Sc's.
Assisting, Morale bombing isn’t support it is just collaboration.I build the groups to support each other instead of isolated 6 man groups working independently.
Mate there are exactly ZERO abilities, buffs, morales that affect 12 or more.
WrongIf I can grow my group up to 18 man there is even scenario's in the game for me to participate in.
Competitive 12 man's? Seriously you needed full WBs and/or competitive parties (6mans) doing SCs to influence a zone flip.I played this game when scenario's were tied to zone flips. We needed competitive 12 man's to beat the opposition. I am from that generation. I never left that mindset. If you didn't win the scenario's you were unlikely to get the zone flip.
So half a WB morale bombing is that what competitive 12 man is?Since I was running 12 man racial groups with usually new players vs mixed meta groups with better gear, I had to kick up my organization and coordination skills and find creative ways to mitigate my weaknesses and exaggerate my strengths. A lot of my strength's were tied to the racial morale's to include the spec specific morale 4's.
2011 decQ – Is there a possibility that we will have a permanent addition of a 6v6 scenario?
Carrie – So the answer is yes. It’s completely a possibility. We have been talking about revisiting the rotation based on the metrics we’ve been pulling and looking at some of the favorite Weekend Warfronts. If this goes over well and we decide that it is a bonus to the rotation, then I suspect you’ll see it permanently. (GG – The Eternal Citadel is a new 6v6 scenario that is being tested for 1.3.6 right now.)
2012 janholiday bonus and scenario shakeup
The line-up of scenarios that are permanently available has changed. The new list is as follows:
Tier 1
Nordenwatch
Battle for Praag
Gates of Ekrund (6v6)
Tier 2
Nordenwatch
Mourkain Temple
Gates of Ekrund (6v6)
Tier 3
Nordenwatch
Mourkain Temple
Gates of Ekrund (6v6)
Reikland Factory
Tier 4
Nordenwatch
Mourkain Temple
Gates of Ekrund (6v6)
Reikland Factory
Caledor Woods (6v6)
Scenarios
The line-up of scenarios that are permanently available has changed. The new list is as follows:
Tier 1
Nordenwatch
Battle for Praag
Gates of Ekrund (6v6)
Tier 2
Nordenwatch
Mourkain Temple
Gates of Ekrund (6v6)
Tier 3
Nordenwatch
Mourkain Temple
Gates of Ekrund (6v6)
Reikland Factory
Tier 4
Nordenwatch
Mourkain Temple
Gates of Ekrund (6v6)
Reikland Factory
Caledor Woods (6v6)
Grovod Caverns (MP)
> Wrongroadkillrobin wrote:So when we look at the history of this game and the FACT that it had 0 permanent content for 6v6 It becomes really obvius that the game was ballanced for 12v12 in smaller scale combat.
> Wrongroadkillrobin wrote:There hasn't been any single permanent 6v6 content in this game at all until the very end of the game..
> Wrongroadkillrobin wrote: 6v6 SC was not a thing in this game for moast of its life. This have been proven both with anectodatal evidence and patch notes. They were bonus content for live events that usually lasted a month.
I've never claimed it was packed with 6v6 I simply provide "proof" that what you write is incorrectThe line-up of scenarios that are permanently available has changed. The new list is as follows: ...