Re: Patch Notes 13/1/2017
Posted: Wed Jan 17, 2018 4:41 pm
First thing first... I'm not against any of the above listed changes (I may not be totally in favor of them but is too early to say anything about the idea being good or bad...) but the combination of the above changes has given birth to a little problematic occurrance...wargrimnir wrote:
Natherul and Torquemadra
- Siege equipment (ram, oil and so on) will now take increased / decreased damage based on the number of BOs your realm holds. Having 0 BOs means your siege takes 30% more damage and holding 4 BOs means it will take 30% less damage. This scales with different number ofc and is "normal" if you hold 2 BOs
- Siege equipment (excluding artillery) will now deal increased / decreased damage based on the number of BOs your realm holds. Having 0 BOs means your siege deal 30% less damage and holding 4 BOs means it will deal 30% more damage. This scales with different number ofc and is "normal" if you hold 2 BOs
Hargrim
- Draw timer is no longer visible for players using `.rvr` command.
- Draw timer is now randomized to avoid potato behavior.
- Holding 2 Battle Objectives will now start to heal Keep Doors, the more BOs the faster the healing.
this happened today in Praag;
Order attack destro keep, brake down outer door taking a little longer than usual due to destro managing to get a few BO behind order back... all good, destro played it smart (order realized the problem when they noticed that the door was healing all the damage recivied by the ram and went to cap a few BO back), once outer doors went down order circumvent the funnel and pushed destro stright to inner door without waising time but due to the time wasted at outer door when the ram got to inner door it was already below 1/2 hp... and was destroyed before order could get the inner door down.
Order retreated, capped all BO (than lost one but kept 3 bo under control) and waited for ram to be avaible again.
As soon as ram become avaible order rushed destro keep, outer doors were still down and order attacked inner door directly (wasted something like 30 sec on outer oil that was taken down without any problem), again destro took a few BO behind but didn't manage to get all four and after a little skirmish it stabilized with 2 bo per faction (order was having a 20% AAO at this point... but was all focused on the keep with only one or 2 party roaming around and keeping BO out of destro hands so ther was not really any feeling of number inferiority).
Order brought down inner door, rushed to the third floor (again no funnel destro set up defense directly on third floor) where batteld out for 2-5min with destro before wiping them out of the keep... and... DRAW LOCK!!!! Order didn't even manage to regroup in lord room after wiping the opposition on the 3d floor.
This wasn't one of those KV eteranl siege... the siege went slighlty slower than ususal due to the new damage/door healing effect of BO and the fact that people are still not used to them (order took 10 min while hitting the outer door before they realized they were actualy doing pretty much 0 dmg on the door and that it was due to destro having all BO.. but once the problem and reason come out order took notice of it and managed to bring back the siege to standeard speed).. all in all the Draw result did not come out of a standstill but rather a combination of slightly longer than avarage siege + randomly generated SHORT draw timer...
IMHO: while both the random and hidden draw timer and the new BO's damage modifier are not really a problem a look should be taken at the MINIMUM draw timer or battle that just progressed a little slower (wich is usual a sign of an even fight and not a one sided massacre) risk turing out into an unsatisfactory draw where the winning side just see all his goodies being stolen in front of their eyes ^^'