freshour wrote:New system is pretty good! I don't 100% understand it and as a melee DoK have struggled to place very high which is surprising. But I think if you made 2 gold bags drop each PQ there would be less complaining and people would "deal with it" so to speak.
But if not, no worries, we don't "have" to get" the ruin set but the armor is pretty nice.

love you guys
Id settle and be happy with just ONE gold bag guarantee to drop each PQ with over 6 or so players... Right now I have done a handful of PQs and since the new implementation have only seen 2-3 gold bags drop (out of maybe 10-12 PQs?)
I did 3 this morning, zero gold bags. We had more than 10 players everytime. Everyone left after the 3rd failure to produce.
Also the BIGGEST issue with the new system is it pits everyone against eachother as opposed to supporting TEAM play to completing a goal.
People have proposed "count the number of abilities used" - which wont work due to people just using macros to spam abilities and /follow.
You SHOULDNT do it based on damage as that favors aoe DPS over ST and also a class such as MDPS who have sprint that can get their faster TO deal damage than say a tank, or a ranged DPS like Magus who can wreck things before you have a chance to run to the mob.
I think (as I have written before) that rather than having a 1st, 2nd, 3rd, etc. There needs to be a treshold that requires X points to get past, once you get that, you qualify for rolling.
I do think (also) that contribution SHOULD be spread through a group, and also given a slight bonus (isnt that how exp works as well?) Like if I am a healer, healing MDPS who kills mobs, the entire group should get benefit. This wont matter in terms of "who gets first" because it wont matter who gets first if the entire group qualifies for "gold" bonus and gets the +450 (or whatever you want to change that to) with the roll.
The AFKers will get booted from groups (or should) and wont benefit, and also wont be able to get gold bonus and thus EVEN IF they roll, chances are they wont get any loot.
Is this system POSSIBLE for an AFKer to join a group, get unnoticed and then get reward my moochin off his teammates? Sure... But do it once or twice and leaders will realize and boot those guys. I know I would and you cant blame the AFKer if their team doesnt kick them from the group and the team gets mad. Thats on them.
It doesnt need to be overly complicated. Heck EVEN IF all you did was provide a multipler for groups and guaranteed a gold bag for PQ it would be OK.
Like Contribution for groups would be a .6 multiplier, so sure if you pair with less kill power, you MIGHT get less, but you also have capability to hit more mobs and get heals etc. Healers might not heal outside group - but thats on the solo Que player. If people are smart they will ALL team up and everyone will get 1st place and ALL have a fair shot at gold....