Preface: I play a KotBS currently RR 81. I got my warlord and bloodlord done effectively at the same time (pve is a plague on this world) and waited to slot MS for when I felt the damage would be impactful enough to drop another tactic. Otherwise, I was playing as a UTILITY tank assisting my small group. Sometimes I join a /5 for cities other times I wait at the door in a 6 man and don't get in....
Auras I primarily run are - GYR, SF, TG (we can sit here debating which auras are better to run all day long). All I can tell you is that I'm not going to run the holy trinity due to my personal preference from playing and from listening to what my teammates want out of me. Here is why I value the auras I run:
To Glory - I constantly hear about DPS characters being AP starved and any boost to their AP will be more damage than I can ever output. The same is true for the enemy team. The less AP they have the less buttons they get to press. Similarly, I can now press my buttons more frequently allowing for some assistance in DPS or for the majority of my tanking game play, controlling the fight.
GYR - buffs resists = less damage taken, debuffs resists on enemy = more damage taken. Someone once said something about layering defenses... It's better to have multiple layers of defense rather than one single high defensive stat.
Stay Focused - Dropping Stay Focused or not utilizing Focused Mending is a cardinal sin in my book. There's no changing my mind on this one. It's a FREE 15% healing for your group mates. You could argue that the devs could strip away all the knight's abilities and they will still be useful as a guardbot + FM.
Situations you could swap out SF is when you don't have a healer. Then you can run toughness or OYG (before the fix, RIP). Very rarely will I EVER run the STR Aura (basically reserved for running solo, but why waste my time not killing anyone). People are running pots and I personally don't value the reduction in the enemies STR as much as some other people might. If there are MULTIPLE knights in a group, run all the auras. Feel free to even run the outgoing heal debuff. Sit on healers if you run this otherwise it's pointless.
Builds I typically run:
https://builder.returnofreckoning.com/c ... ,3094,3073
https://builder.returnofreckoning.com/c ... ,3094,3073
My renown build:
https://builder.returnofreckoning.com/r ... ;0;4;3;0;0
Liniments typically run: STR + Wounds // Wounds + Ini // STR + MP. It all depends on the group composition.
Gear in videos below (yes it's a dummy, no I don't care):
WARLORD + SENT BOOTS & RING
liniment is STR + MP
Weapon = Bloodlord for these purposes (generally I run Nightless so I don't die to guard damage).
https://www.youtube.com/watch?v=ChR0Th632WQ
https://www.youtube.com/watch?v=lQXBGpVbJJU
https://www.youtube.com/watch?v=jAvVwPQdwNU
We can sit here all day listing out every ability all the classes have at their disposal, but can't use at the same time. The removal of MS effectively crippled the knight's ability to apply meaningful damage to a target to actually assist in killing it. You are now back to hitting like a wet noodle. Running Focused Offense is committing suicide, so I won't be running that tactic. My problem with the REMOVAL of MS was that it was removed rather than toned down if it was deemed to be so OP. If there was a note that went along with it like "we are removing MS due to it being OP, but we are looking into the class' dmg output capabilities and will be addressing it in the future TM. The knight may possibly be the most boring class to play, especially with the removal of a tactic that made it feel like you finally graduated from kindergarten to grade 1.