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Re: The Magus/engi buff
Posted: Sun Oct 16, 2016 6:09 pm
by Jaycub
All engineer/magus need is outside changes to other classes and certain mechanics.
Cleansing winds, and DoK M2 need to get nuked.
Re: The Magus/engi buff
Posted: Tue Oct 18, 2016 2:56 pm
by porkstar
Personally as a grenadier, in a dynamic fight, I have full stacks and range maybe 5-10% of the time. Keep defenses 95% of the time. The engie/magus buff has a pretty easy counter, keep them moving. I think it took a whopping 1-2 days to figure that out? Give grenadiers/magus mirror a drone (not my idea) and you'll see some real brawling.
Re: The Magus/engi buff
Posted: Tue Oct 18, 2016 3:26 pm
by Renork
Kill the pet or force the magus/eng. to move = profit.
Re: The Magus/engi buff
Posted: Thu Oct 20, 2016 6:46 am
by Calendra
I don't have magus or engi, so i don't know the changes about damage, but i noticed the increased range and this is wrong imo. The map was made for certain ranges, and now there are a lot of spots from where engies/magus can hit people/sieges inside keeps, so its not fun. The range should be lowered to default, its how the map was designed, to give defenders in keeps some safe spots.
Re: The Magus/engi buff
Posted: Thu Oct 20, 2016 7:01 am
by Satoq
Jaycub wrote:All engineer/magus need is outside changes to other classes and certain mechanics.
Bingo +1
I got hit by an engie yesterday. I was in Praag, he was in Dragonwake

Re: The Magus/engi buff
Posted: Thu Oct 20, 2016 7:33 am
by Rebuke
Satoq wrote:Jaycub wrote:All engineer/magus need is outside changes to other classes and certain mechanics.
Bingo +1
I got hit by an engie yesterday. I was in Praag, he was in Dragonwake

https://www.youtube.com/watch?v=IXTJlH7g0tw
Re: The Magus/engi buff
Posted: Thu Oct 20, 2016 8:51 am
by Satoq
Re: The Magus/engi buff
Posted: Thu Oct 20, 2016 11:14 am
by albionrare
Why is it the engi/magus buff, Magus is fine now engi needs a kick
