This a small and subjective feedback post on the current RvR event. I'll try to keep it simple and shed some light on issues I've faced. It's only for the devs, who explicitly said to post here, so I'll probably wont answer to anyone who replies to me but them
1. - T2 warfare
Firstly, and the most importantly to me - since all I ever want is to lead warbands, cooperate and win - some of T2 zones are too small for the actual tactical gameplay. Like Ostland-TC, for instance, is way too narrow with both sides warcamps being less than a minute of travel time between each other.
Don't get me wrong, I like that push and pull, almost like a tide, gameplay to a certain extent. Heck, sometimes when I've had a bad day - I remember playing in T2 with my engie/am/you name it for hours alone and just having a sort of relaxing and mind numbing slug-fest. Sadly we can't have this going for just T2 players all the time with population being rather small.
But in the later tiers logistics of larger maps come into play, with some exeptions like High Pass-Talabec pairing, and with them - a certain tactical element, which is lost in smaller zones.
When you need to cooperate with other players in the zone, maneuver warbands, most of which are open and don't want to follow or even listen, - but when all the stars align - you are able execute a thrilling flanking charge or a clever ambush, that your friends and allies would talk about for weeks.
Sure, it fine to come back to some of the older and now forgoten zones, brings out dem nostalgia feels, but only as an event. Or make T2 unlocked for poor NA players, that lack the usual numbers of EU primetime. Be whatever may, I'm against having to endure 300+ppl T2 fights on a constant basis.
2. - Crashing pugs
Open warbands in a bad spot right now. With people trying to max out their green seals gains, the warband crashes all the time. Surely you can tell me not to run open wbs or lock them, but sometimes you have to make or even - cooperate with open wbs to achieve the zone flip.
Having people don't give a **** and fly constantly to Ostland and High Pass while holding on to their warband spot - causes a ton of negative emotions, like crashing in the middle of a great fight, only to log back in one at a time in the midst of enemy warbands - or - log back in and see that you spot in an open wb is taken.
Believe me it's a pain to deal with all the /tells from good people, that just want their spot back, or those you'd have to kick to free a spot. And this also leaves you with an unreliable ally that can disappear at any moment.
3. - Downtime
There surely should be some way to choose which zone to fight in after one of them flips. Not just after restart of the server, but in general. In my opinion there should be roughly 10 to 20 min of downtime in-between active zones - the same as if all pairings are locked and there's 30~min lockdown, but sorter - so players have a chance to finish quests, reform warbands and choose the next zone they're going to fighting in.
Current lockout time after the zone flip is not enough and a way to choose the zone you want to fight in is needed, especially as the EU prime time approaches.
4. - Arsenal
There's a whole variety of light, medium and heavy siege equipment and people start to stockpile on all of them just so they would have one for the appropriate tier. This causes a lot of confusion, wasted bag space and gold. Therefore I'd say all of different siege stuff should be unified into one type that works for all tiers.
And the siege damage should be checked as well, like light oil barely dealing any damage to 40 and higher players, while going down in like a few cannon shots.
5. - Overbolster
I've had reports from a bunch of players than of some classes like BW/Sorc when bolstered to a higher level, like 50 and then 48, in comparison to regular lvl40 players - deal way too much damage and most of it being only critical, because of the level difference and the way the game amplifies damage when two face eachother and their level gap is 5 or higher - and bolstered stats added on top.
I've already expressed my concern in regards to bolster exceeding that level gap prior to this post.
6. - Need more minerals, m'lord
The areas that a certain purple-blue debuff, lack of supplies or whatever it's called, that removes like 20% of your max hp when you are near a keep should be looked at. Some of them cover waaaaaay to much land, leaving your underdog side even more underdog-ish.
Or maybe disabled all together for rather small T2 zones if they are going to stay with us, since there are now way to secure supplies outside a keep and going there sometimes is just suicide.
7. - Cannons
Now people fight again for warcamp cannons to leech off kills from nearby fights. Some even make leech-groups, that hold the cannons for as much as possible and fire in a single blast to get kills. Not sure what to think of this, tbh, it's like another sort of cancer.
8. - Lords
T2-T3 lord is a joke and dies-vaporises almost instantly seconds after the door falls. Lords should to resemble T4 lords.
9. - Chat
The new rvr mechanincs made separate /t2, /t3 and /t4 redundant. Should be either merged or some removed, again, if these changes are made permanent.
10. - Event FAQ
As right now the game lacks any ingame indication the new mechanics whatsoever. People are confused and even don't know if the event has begun or not. Probably .event or .doomsday command should suffice, or the server message in chat when you log in, the green one that mentions server caps and stuff.
11.- Rewards
Lastly, the rewards for zone flips should be changed in the lower tiers. Just mentioning it here, I know there's a better rewards system in the work and the goal of event is not gear. But still, moar lootz plz
That's probably it for now.