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Re: Patch Notes 22/08/2024

Posted: Sat Aug 24, 2024 1:41 pm
by Krima
IMO, tell you guys the truth, this whole Initiative and weapon skill changes actualy makes sense :shock:

Re: Patch Notes 22/08/2024

Posted: Sat Aug 24, 2024 1:47 pm
by paoz
Zxul wrote: Fri Aug 23, 2024 5:30 pm
Akalukz wrote: Fri Aug 23, 2024 3:33 pm
rychu007 wrote: Fri Aug 23, 2024 5:19 am

Did U notice that those changes affects only mdps and some 2h tanks? This is not balancing anything, it is boosting range dps. Maybe U skipped it because U play am dps or sth like that :)
Quick question for you, when did 100 WS start adding 3% to parry? On live? 8 Years ago? 5 years ago? less then 1 maybe? It's a positive change, should have never been added in the first place. It's part of the gear gap issue, classes can too good at damage and at avoiding it. You shouldn't be able to do glass cannon damage but yet take or avoid hits like a tank.
Less then 1 year ago, actually barely 7 months, 25/01/2024 patch.

viewtopic.php?f=2&t=52422

Before that ws barely gave any parry.
You are wrong. Before that, WS still gave some parry but I am not sure about the amount.
viewtopic.php?f=8&t=879

Re: Patch Notes 22/08/2024

Posted: Sat Aug 24, 2024 1:52 pm
by Zxul
paoz wrote: Sat Aug 24, 2024 1:47 pm
Zxul wrote: Fri Aug 23, 2024 5:30 pm
Akalukz wrote: Fri Aug 23, 2024 3:33 pm

Quick question for you, when did 100 WS start adding 3% to parry? On live? 8 Years ago? 5 years ago? less then 1 maybe? It's a positive change, should have never been added in the first place. It's part of the gear gap issue, classes can too good at damage and at avoiding it. You shouldn't be able to do glass cannon damage but yet take or avoid hits like a tank.
Less then 1 year ago, actually barely 7 months, 25/01/2024 patch.

viewtopic.php?f=2&t=52422

Before that ws barely gave any parry.
You are wrong. Before that, WS still gave some parry but I am not sure about the amount.
Posting again the very same phrase which you quoted, "Before that ws barely gave any parry."

"barely" ≠ zero, reading comprehension.

However 5% or so which someone with 700 ws would get vs 1 k str, isn't equals 21% which 700 ws gave after the 25/01/2024 patch.

Re: Patch Notes 22/08/2024

Posted: Sat Aug 24, 2024 1:54 pm
by paoz
Zxul wrote: Sat Aug 24, 2024 1:52 pm
paoz wrote: Sat Aug 24, 2024 1:47 pm
Zxul wrote: Fri Aug 23, 2024 5:30 pm

Less then 1 year ago, actually barely 7 months, 25/01/2024 patch.

viewtopic.php?f=2&t=52422

Before that ws barely gave any parry.
You are wrong. Before that, WS still gave some parry but I am not sure about the amount.
Posting again the very same phrase which you quoted, "Before that ws barely gave any parry."

"barely" ≠ zero, reading comprehension.

However 5% or so which someone with 700 ws would get vs 1 k str, isn't equals 21% which 700 ws gave after the 25/01/2024 patch.
Sorry, English is not my native tongue. Do not think everyone speaks English.

Re: Patch Notes 22/08/2024

Posted: Sat Aug 24, 2024 2:43 pm
by Paxsanarion
Aluviya wrote: Sat Aug 24, 2024 1:12 pm
Omegus wrote: Sat Aug 24, 2024 10:48 am
Florian90210 wrote: Sat Aug 24, 2024 9:24 am

Assault stance don't prohibit use of all ranged skills and swapping stances is pretty convenient. SH can't do that btw.
I play aSW sometimes, so please don't need to tell lies to defend this already too good class even after slight festern arrow nerf. aSW need rework to make it dual-wield with swords.
Which of these were lies?

A) Those in a single spec were already maxing out their stats.
B) This change helps the few who might want to go hybrid and play into the stance swap a bit which doesn't change how well a fully specced rDPS could hit stuff from range.
C) If anything, if you're going to try a hybrid spec then you might be giving up other important tactics.
It's a plain buff to the SW though as they can swap in an instant between stances and SH can't do that, even if you do not go hybrid, giving universal crit to a normally a strictly Assault' played SW in the Skirmish results in the SW being able to attack decently while closing the gap (while even having a gap closer on top). I mean don't get me wrong I am all for making classes better playable. I think this will for sure make SW more fun to play - but is it fair - maybe not without further changes. And we could take this discussion further even - why doesn't the same apply to Healer Hybrids then, why not give them universal mcrit/healcrit. I bet it would be a good outcry by all the DPS AM/Shaman lovers :lol: .
Keep in mind they have not finished balancing the healers, and still have yet to balance DPS classes? Not sure of the timeline progression.....

Re: Patch Notes 22/08/2024

Posted: Sun Aug 25, 2024 10:20 am
by Panel
How about removing and replacing with something useful those abilities that require you to parry in order to use them - as melee parries a hell of a lot less than pre patch these abilities are seeing less use almost to the point of being redundant

Re: Patch Notes 22/08/2024

Posted: Sun Aug 25, 2024 10:51 am
by Sulorie
Panel wrote: Sun Aug 25, 2024 10:20 am How about removing and replacing with something useful those abilities that require you to parry in order to use them - as melee parries a hell of a lot less than pre patch these abilities are seeing less use almost to the point of being redundant
Spec renown parry or init and you will parry quite enough to trigger those abilities. Classes like WH/WE/Choppa/(idk about Slayer) have additionally quite high base init and a lot init on the relevant gear sets.

Re: Patch Notes 22/08/2024

Posted: Sun Aug 25, 2024 11:01 am
by Lion1986
Sulorie wrote: Sun Aug 25, 2024 10:51 am
Panel wrote: Sun Aug 25, 2024 10:20 am How about removing and replacing with something useful those abilities that require you to parry in order to use them - as melee parries a hell of a lot less than pre patch these abilities are seeing less use almost to the point of being redundant
Spec renown parry or init and you will parry quite enough to trigger those abilities. Classes like WH/WE/Choppa/(idk about Slayer) have additionally quite high base init and a lot init on the relevant gear sets.
plus WH and WE got many ways to boost their init

Re: Patch Notes 22/08/2024

Posted: Sun Aug 25, 2024 12:42 pm
by Panel
Lion1986 wrote: Sun Aug 25, 2024 11:01 am
Sulorie wrote: Sun Aug 25, 2024 10:51 am
Panel wrote: Sun Aug 25, 2024 10:20 am How about removing and replacing with something useful those abilities that require you to parry in order to use them - as melee parries a hell of a lot less than pre patch these abilities are seeing less use almost to the point of being redundant
Spec renown parry or init and you will parry quite enough to trigger those abilities. Classes like WH/WE/Choppa/(idk about Slayer) have additionally quite high base init and a lot init on the relevant gear sets.
plus WH and WE got many ways to boost their init

I dont play any of the careers mentioned - im playing Mara who has the lowest base Ini in the game ie 123 shared with some tanks and a few others.Where do you suggest i pull RR points from to invest in more parry WS, Melee Crit, FS , Deft Defender?

Re: Patch Notes 22/08/2024

Posted: Sun Aug 25, 2024 12:47 pm
by Akalukz
Panel wrote: Sun Aug 25, 2024 12:42 pm
Lion1986 wrote: Sun Aug 25, 2024 11:01 am
Sulorie wrote: Sun Aug 25, 2024 10:51 am
Spec renown parry or init and you will parry quite enough to trigger those abilities. Classes like WH/WE/Choppa/(idk about Slayer) have additionally quite high base init and a lot init on the relevant gear sets.
plus WH and WE got many ways to boost their init

I dont play any of the careers mentioned - im playing Mara who has the lowest base Ini in the game ie 123 shared with some tanks and a few others. Where do you suggest i pull RR points from to invest in more parry WS, Melee Crit, FS , Deft Defender?
There are gear sets and tactics that can make those up. The point is to stop alowing classes to be absolute offensive monsters and tanky. Run FoF and drop renown mele crit to pick up parry, run the off triumphant set for the 120 ini boost instead of ws. There are ways