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Re: Current State of Classes and Abilities

Posted: Wed Dec 17, 2014 11:55 pm
by Evequill
Thanks for the format updates on the original post, really looking good now.

Re: Current State of Classes and Abilities

Posted: Wed Dec 17, 2014 11:57 pm
by Azarael
You're welcome. Glad someone noticed :D

Re: Current State of Classes and Abilities

Posted: Sat Dec 20, 2014 2:10 am
by Azarael
Updated with the IDs for the DoT / HoT / buff / debuff spells, which will fix issues with the combat log (some of the heals showing as negative damage) and with the buff icons (lack of buff icons / mouseover text / effects / certain abilities showing as the wrong buff/debuff type.)

Re: Current State of Classes and Abilities

Posted: Sat Dec 20, 2014 2:12 am
by Luth
Azarael not ****

Re: Current State of Classes and Abilities

Posted: Sat Dec 20, 2014 10:19 pm
by Deadpoet
Concerning shadow warrior's assault stance. Sorry if this has already been explained. I have searched and haven't found nothing specifically on assault stance armor increase. I know the character window values are unreliable, but combat log is supposed to be. The fact is I tested it and attacked a Dust Snout in Mont Bloodhorn. I started to attack being stanceless, then I switched to assault stance. The damage I was receiving was exactly the same. I tested on other mobs and same results. I switched to scout and got the same result again. In theory I should be getting hit for less while in assault stance as my armor would have doubled and my mitigation should have increased accordingly. I switched to skirmish and got hit for 1 point less, making me wonder if the +20 toughness from skirmish stance resulted in -1 damage per hit from the mobs. there must be some simple explanation for this, What am I doing wrong?

Re: Current State of Classes and Abilities

Posted: Sat Dec 20, 2014 10:23 pm
by Azarael
Will have to confirm when the server goes back up, but last I tested, Assault Stance did work. Mob damage calculation (hell, auto attack damage in general) is screwy right now.

Re: Current State of Classes and Abilities

Posted: Sat Dec 20, 2014 11:19 pm
by Tesq
Deadpoet wrote:Concerning shadow warrior's assault stance. Sorry if this has already been explained. I have searched and haven't found nothing specifically on assault stance armor increase. I know the character window values are unreliable, but combat log is supposed to be. The fact is I tested it and attacked a Dust Snout in Mont Bloodhorn. I started to attack being stanceless, then I switched to assault stance. The damage I was receiving was exactly the same. I tested on other mobs and same results. I switched to scout and got the same result again. In theory I should be getting hit for less while in assault stance as my armor would have doubled and my mitigation should have increased accordingly. I switched to skirmish and got hit for 1 point less, making me wonder if the +20 toughness from skirmish stance resulted in -1 damage per hit from the mobs. there must be some simple explanation for this, What am I doing wrong?
well every 20 points = 4 damage less
same for strengh 20 points = 4 damage more

Re: Current State of Classes and Abilities

Posted: Tue Dec 23, 2014 2:37 pm
by Azarael
A warning for Order tanks - Guard still causes repeated triggering of Covenant of Vitality. The difference now is that the Covenant might not oneshot you, instead merely inflicting critical damage.

Re: Current State of Classes and Abilities

Posted: Sat Dec 27, 2014 6:33 pm
by herrmarek
after today server crash, some SW abilities (Takedown, Spiral fletched arrow - they have time casting - time casting stop at end cast ) stoped working

edit

interesting, today at sc (fresh load of game) these abilities was funkcional, to first dead. after that they was again broken...

Re: Current State of Classes and Abilities

Posted: Sat Dec 27, 2014 6:53 pm
by Tesq
mara: channeling and rend do not work in SC

dok: soul infusion lots of time dobule cast itself ( i mean the cast bar occur to be used 2 tiems before spell heal) or stuck