Re: [White Lion] Pounce need a Cooldown
Posted: Tue May 17, 2016 3:51 pm
Can I just advise all tanks to not even punt a WL though.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=13801
There is a very important difference between punishing you for mistakes you did and punishing you for something you have no control over, like headless teammates. You can't fix that. You can't adapt to thatbloodi wrote: Are you for real right now?
Did you seriously just write this? I suggest you read it again because you basically just told me "punishing people for their mistakes its not cool".
What should we do then? Reward them?
Cool, free win because healers are in the clump.What healers? What part of clumped you did not get? The healers are there, thats why its a clump.Shadowgurke wrote:Jump healers? Make your tanks punt targets away from the clump?
I don't have a problem with WLs as far as handling them offensively goes. It's just that their escape mechanism is ridiculous and should be looked atThe whole argument is that you insist in playing vs WLs the same way you play vs everyone else and when that doesnt work, you come here to get the game changed instead of adapting yourself.
You are playing against a mdps with no healdebuff who is reliant on a pet being alive to do its damage, clump up, destroy his pet and laugh.
It woild be a problem, if two choppas place on WL's AOE CD debu... Oh, wait.Toldavf wrote:Don't forget when placing cool downs that increaser's exist.
Yeah the difference is that is that guy fault, not yours, yet you are playing a team game, when someone in your team underperforms or makes a mistake, you all pay for it, if you dont like it, well, too bad for you.Shadowgurke wrote: There is a very important difference between punishing you for mistakes you did and punishing you for something you have no control over, like headless teammates. You can't fix that. You can't adapt to that
You are getting ridiculous, your basis of argumentation circles around somehow, WLs being an auto win with no counterplay.Shadowgurke wrote:Cool, free win because healers are in the clump.
They dont have anywhatsoever as long as your team adapts and plays around it. So i would say that yes, you do have a problem handling wls.Shadowgurke wrote:I don't have a problem with WLs as far as handling them offensively goes. It's just that their escape mechanism is ridiculous and should be looked at
Didn't say they where common but the potential is there.Shanell wrote:It woild be a problem, if two choppas place on WL's AOE CD debu... Oh, wait.Toldavf wrote:Don't forget when placing cool downs that increaser's exist.