Uchoo wrote: Wed Oct 28, 2020 6:47 pm
detrap wrote: Wed Oct 28, 2020 3:15 pm
1) Stack WS instead, MS was a means to an end until you can get better gear
2) Please explain with evidence why I'm possibly incorrect, I've tested these morales over the past few months on multiple tanks.
3) I'm explaining it on the basis of your argument that DB isn't always a must have.
4) Adjusting your set up mid siege (if required) is how to optimally play a tank or any class for that matter. Simple example is switching to dps tactics in stage 2 of city. You are accusing me of not even playing the game?
5) I am only running some beastlord atm, have over 500 weapon skill, doing more damage than I did with a lot less and MS. Looking at a warlord/sov/beastlord to get my weapon skill pushing 700 on top of the +6% armor pen from warlord. If there's a better way to max my WS would love to know. Will be happy to show you the damage I do to targets once I obtain said gear.
Again, what you are saying is conclusively incorrect. You talk about swapping tactics and morales mid-fight. You drop combat, wait 10 seconds, then change tactics? No, you don't, no one does.
You do more damage with WS and no MS? No, you don't. Even with WS, you aren't reaching near the levels of unmitigated damage as you were with MS. If you are doing more damage, you've had some serious gear upgrade along the lines of Str, Weapon DPS, maybe you learned how to use Taunt. Stacking a ton of WS on a Knight doesn't even make sense in the current state of Knight damage. Your optimal damage seems to be between Blazing Blade, which is Ele on the DoT and WS has no impact; and PS, let's take a look at WS scaling for PS, shall we?
https://gyazo.com/32b96306653bb4c95ab397865c17f901
Using Shield Wall is criminally incorrect. If you are ever in a situation where Shield Wall is offering your -TEAM- better survivability than Bellow, your team is taking so much damage that there is no expectation you should ever live, or perhaps you aren't invested enough in Guard avoidance in the first place. Try using Shield Rush.
While I appreciate some of your creative ideas and your passion for the game, you have very little credibility. You post all these opinion pieces with no evidence and the experience of every Veteran player is almost completely opposite of what you say.
Please read my previous posts in regards to swapping abilities during a siege. If you don't swap to dps tactics when killing champs in stage 2, you are not helping your warband. You are not considered to be 'in combat' when attacking champs, so you can easily flip tactics back if the enemy shows up. If I have a heal debuff aura and see the healers are blobbed together, I would switch to it. You can change tactics when you are dead/respawned or at the start/end of each stage, can't you?
Having 600-700 Weaponskill, with the equivalent or more in strength, +6% armor pen with warlord, and considering PS ignores 25% armor, combine with armour debuffs...You will do significantly more damage. Ask any good dps IB, they just do it better.
The imaged you reference only shows a player with 250 weaponskill. A knight can get upwards of 40-50% armor penetration from weaponskill alone.
In regards to shield wall. Don't bash it till you try it (if you haven't). Like I said bellow is only 30ft and SW guarantees all guard damage from ∞ range is blocked. Some warbands have ranged classes, so SW is especially helpful in that scenario because they are not usually blobbed up for a good bellow. This is why Can't Hit Me, WODS, Oathstone and None Shall Pass are strong in regards to this. A good example is when trying to guard a light armour champ in stage 3 city as a non champ, DB alone won't be enough to keep you alive, you want to maintain that guard buff for as long as they are being focused.
I could get almost 60% block with shield rush, however there is no comparison and healers are left trying to heal me while desperately spreading the heals on my guard. Shield rush needs to land and any defensive procs need to trigger at the same time. SW is as easy as using it, body blocking their push, taking almost no damage and all the heals can be poured into your guard as well as other members of the warband. Use shield wall during a blob push and look at your combat log, and ask your own healers was it easier to focus heal the guarded mdps compared to using bellow?
Again please don't make assumptions of my level of experience as being a warranted reason to dismiss my case. I'm just explaining what is read on the tooltips, I've tried and tested these abilities on multiple tanks. IB's don't need shield wall if they have Oathstone, and 2h SM's can use WOD's to hit 100% on all their defence stats (minus block) to have the same effect. However those are not passive abilities unlike SW.
The ways of playing a tank is not built as a one or two way street and I presume some players feel the class can be boring because they believe it is. This is what makes this game great!