Re: Patch Notes 25/12/2020
Posted: Sun Dec 27, 2020 4:33 am
The WE pounce vs the WH armor debuff is so laughable its hilarious. The WE pounce is completely useless lol
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=42831
Working as intended. The only useful Gobbo is one that has been eaten or logged out of.Firebird wrote: ↑Sun Dec 27, 2020 4:38 am "- Squig Armor : This ability won't bug on pet spawn or tactics swap anymore."
Nope, now it is just perma-bugged. Once you're in SA, you can't leave SA without Kaboom!. Which sucks for sub-40s who don't have Kaboom! yet. They have to log out and back in to leave SA.
There is a bug report on it already, but sub-40 rSHs need to avoid Squig Armor until it is fixed.
Really, i had three situations it helped me. Without i hadnt catched the enemy. Thats exactly are situations when someone is walking by, some feet to far away, while I'm stealthed...here it was good for. Combined with oyk, you get bloodlust and in range for stun, it is really usable, specially when roaming with others and reaching the enemy simultan. AND it helps me atacking someone whos blocked by tons of other players, cause of no collision, especially healers. Thats good for focus cause I also can reach him quick. Helped allot in ranked.JarlBerzirk wrote: ↑Sun Dec 27, 2020 4:33 am The WE pounce vs the WH armor debuff is so laughable its hilarious. The WE pounce is completely useless lol
Wargrimnir, I normally don't have many complaints about changes to things (SH rework being an outlier) and try to have a lot of respct for your guy's decisions, but ones like these really put me in a tizzy. The fact that a GM experiences a death in-game to something that amounted to nothing more than a few laughs and it gets changed in a couple of days is not a normal, unbias response. It also reduces the fun things to do in ORvR, which bothers me.wargrimnir wrote: ↑Sat Dec 26, 2020 3:41 pm
This video illustrates that GM's are active in-game and will investigate reports of players exploiting terrain. Good, that's what they should do.
Or Xredum magus going up the tower in Ostland south east Bo somehowCharon wrote: ↑Sun Dec 27, 2020 12:28 amhttps://www.youtube.com/watch?v=bJ_sCye ... e=youtu.beKragg wrote: ↑Sat Dec 26, 2020 10:33 pmJust because the melee ball can't do anything against our specialized team doesnt mean it is not fair game. In fact, that same warband went up to wipe us. There are hills, towers and cliffs around for a reason.wargrimnir wrote: ↑Sat Dec 26, 2020 4:53 pm GM's don't make changes to the game. They can bring it up to a dev if they see something being abused.
This isn't the first time we've blocked off areas that should otherwise be inaccessible, and it's very unlikely to be the last time.
Areas like this are reported or discovered almost exclusively when players abuse them, GM's are called when players abuse something.
The extent of the abuse usually results in a faster response. Putting half a warband of dwarfs on an inaccessible tower (unless you run through a 60s PvE route and try to make a non-trivial jump that could be blocked by player collision all while getting shot at) makes it a pretty easy decision.
Roleplay is no excuse, we have never encouraged or approved their guild to add inaccessible spots to their little strategy book of whatever.
And rather nice you place us in the 'abuse' section of things. Well played, War. Classy.
GM's are not called , GM got shot and somehow got his way within a day. Never mind that PvE ambushes has been a tactic employed by all guilds throughbout the server, helers on pve and dps fighting in rvr has been around for ages. Might want to focus on tier 3 city gateway not allowing order to do damage. Focus on a niche group instead. Moving into PvE and jumping at Bo's has been a valid tactic, unless we do it ofcourse. PnP got ambushed, PnP got back at us. Same range, same option. That they bring a melee warband is up to them, not us.
ok guys just for clarification .. BT spots are not fine ...but this one that Theo was using is ok ( it starts more or less 1,20 min) ...right ???
It works.lyncher12 wrote: ↑Sun Dec 27, 2020 2:57 amdoes draw blood -> shadow sting not work? i don't have a shadow warrior so if that doesn't work i couldn't sayVindicoAtrum wrote: ↑Sat Dec 26, 2020 7:22 pmHaving tried to keep playing assault sw since the patch it's just painful, the spec is GUTTED. Shadowstep feels pointless half the time, the -10% on defences for nothing was gutting, can't apply shadow sting reliably, it's just... awful. I fully expect the few assault SWs will pack it in, go skirm, or go to another class.cursedflesh wrote: ↑Sat Dec 26, 2020 6:32 pm
Surprised me too, we cant make target ailing to apply heal debuff now. Bet its because of moving shadowstep to lower position and devs are afraid of asw using split arrows tactic.
Well, an effort to suppress single target melee continues ...
Kragg wrote: ↑Sat Dec 26, 2020 10:33 pmJust because the melee ball can't do anything against our specialized team doesnt mean it is not fair game. In fact, that same warband went up to wipe us. There are hills, towers and cliffs around for a reason.wargrimnir wrote: ↑Sat Dec 26, 2020 4:53 pm GM's don't make changes to the game. They can bring it up to a dev if they see something being abused.
This isn't the first time we've blocked off areas that should otherwise be inaccessible, and it's very unlikely to be the last time.
Areas like this are reported or discovered almost exclusively when players abuse them, GM's are called when players abuse something.
The extent of the abuse usually results in a faster response. Putting half a warband of dwarfs on an inaccessible tower (unless you run through a 60s PvE route and try to make a non-trivial jump that could be blocked by player collision all while getting shot at) makes it a pretty easy decision.
Roleplay is no excuse, we have never encouraged or approved their guild to add inaccessible spots to their little strategy book of whatever.
And rather nice you place us in the 'abuse' section of things. Well played, War. Classy.
GM's are not called , GM got shot and somehow got his way within a day. Never mind that PvE ambushes has been a tactic employed by all guilds throughbout the server, helers on pve and dps fighting in rvr has been around for ages. Might want to focus on tier 3 city gateway not allowing order to do damage. Focus on a niche group instead. Moving into PvE and jumping at Bo's has been a valid tactic, unless we do it ofcourse. PnP got ambushed, PnP got back at us. Same range, same option. That they bring a melee warband is up to them, not us.