Re: Patch Notes 18/03/2021
Posted: Fri Mar 19, 2021 7:04 pm
Agreed
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=44330
I think I have established that at best its a tiny nerf for cities/WB play against competent players. Once again less then 4% loss at 5 stacks, and in any city that you arent stomping/being stomped you are hovering from 3-5 stacks from resummon/movement/pet death.Kragg wrote: Fri Mar 19, 2021 3:39 pmYou are wrong. The sniper squad is not affected that much by this nerf. We have enough rifles to cover the loss in damage. Everything else is nerfed.Onigokko0101 wrote: Fri Mar 19, 2021 12:16 pmI mean it totally nerfs the bitterstone strategy of sitting on a wall, but in most fights its really not that big of a nerf.Kragg wrote: Fri Mar 19, 2021 11:23 am
Spot on!
As said, I doubt those making these decisions actually have played either class, or not for very long. :/
Less then a 4% nerf at 5 stacks. Ive said it multiple times this thread that in actual fights against competent players you tend to hover between 3-5 stacks because of movement/pet death/pet swap/resummoning etc...
Its a nerf yes, but not nearly as bad as everyone is making it seem, unless your strategy is to sit on a wall and try to get BoC/Snipe kills from range.
That being said, I expect a return to what it was. The whole notion is ridicules.
Well not to sound like a ****, but if you run with good Engis/Magus in cities you will see them top the damage charts, often times doubling other DPS numbers. It was (and still is) a very strong class in the right hands. That said, sure this nerf (that is more of a small nerf in WB play) could have been handled better, but lets not pretend like Magus/Engi wasnt low key very very strong for a long time.neutrino wrote: Fri Mar 19, 2021 6:50 pmAbsolutely awesome - you corrected the math. Now why did you reduce it at all? No one is running around saying Magus is OP - no one is rolling magus as their preferred toon. Everyone for years complained about the classes that we all know about like WL, Slayers, etc. and they still have issue with it. Seem like someone just threw a dart.... No compelling reason if its that low of a damage calculation to touch it at all. Right? How about you give the magus a damage debuff or not having to stand in range of the turret. If dev time is precious and limited I think working on tuning/fixing features of the original game is a better use of those resources. Just an opinion.dalen wrote: Fri Mar 19, 2021 6:59 amReducing from 140% damage to 120% damage is a reduction by 1/7, not 1/5. So 14.2%, not 20%.neutrino wrote: Fri Mar 19, 2021 4:04 am
Reducing damage by 20% (1/5) for two of the most difficult classes to play in the game is a pile of ****.
Thank you once again for fixing something that wasn't broke.
https://imgur.com/kKn1y5Q
And if you used for example Daemonic Contract and Bloodlord weapon it is a reduction from 160% damage to 140% damage, so 1/8 or 12.5%.
And that is only assuming you were always on 8 stacks before.
If you averaged around 5 stacks that's a 3.4% damage reduction.
Here's your problem. You're just bad.
It's simple, good magus/engi get easy spots in city and they do their job.dadlyj wrote: Fri Mar 19, 2021 7:54 pm Look at this. It's simple.
If engi and magus were op
I'm sure they've all just made up WB in the city.
It's funny how you're just talking about the numbers and the op.
Lol. My classes got it way worse over the last year or so than something adjacent to 3.4% out of several milions... you're really gonna feel that one mate. /Schovudal wrote: Fri Mar 19, 2021 4:26 pm And to all the defenders of the nerf, hope your class gets a nerf of 20% and let me see you crying.