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Re: Current State of Classes and Abilities

Posted: Mon Dec 29, 2014 2:26 pm
by herrmarek
other strikes seems to be broken

Judgement (WP) dont work when char moving
Vengeance of Nagarythe(SW) suck all AP when cast + Takedown, Spiral fletched arrow still broken

Re: Current State of Classes and Abilities

Posted: Mon Dec 29, 2014 2:28 pm
by Azarael
I've yet to update the thread for this patch, but one of the notes will be that ALL cast time spells which should work while moving do not. This will be a general note at the top.

Re: Current State of Classes and Abilities

Posted: Mon Dec 29, 2014 7:17 pm
by Burial
Slayer:
Wild swing does not work at all: no damage, no rage exhausting
Flurry has too big range, making slayer a ranged dd :lol:
Morales putted to morale bar only work while bar is active, so u cant use hotkeys.
KOBS:
Press the Attack! triggers all 3 auras CD, while using other aura trigger only CD of this aura

Re: Current State of Classes and Abilities

Posted: Mon Dec 29, 2014 8:58 pm
by Azarael
Flurry range appears to be correct to me. Pre-patch Flurry range was real short. Others are confirmed.

Re: Current State of Classes and Abilities

Posted: Mon Dec 29, 2014 9:06 pm
by Burial
Dont think, it is much more then it was in live

Re: Current State of Classes and Abilities

Posted: Mon Dec 29, 2014 9:53 pm
by gyps
Zealot : Rite of Agony is no longer working

Re: Current State of Classes and Abilities

Posted: Mon Dec 29, 2014 10:52 pm
by Luth
Burial wrote:Dont think, it is much more then it was in live
It was on live also to short. A simple test: check the guard range (30 feet) and then check the range of flurry (25 feet).
It was the same with the knights "arcing swing" and probably every other 25 feet cone-ae skill.

Re: Current State of Classes and Abilities

Posted: Mon Dec 29, 2014 11:06 pm
by Azarael
PBAoEs in general appear to be broken.

Re: Current State of Classes and Abilities

Posted: Tue Dec 30, 2014 12:22 am
by OldPlayer
AM and Shaman shields do not work anymore - the buff appears but it does not prevent any kind of damage. Tested in AM vs. Shaman and AM vs. Witch Elf fights.

Re: Current State of Classes and Abilities

Posted: Tue Dec 30, 2014 12:26 am
by amputationsaw
speaking of morales + moralebar. you can now drag the morale into the bar and bind it with a hotkey (for example shift+1) but when morale 1 is ready you have to mouseover the little barpoint of morale 1 to activate this ability by using the hotkey. so for me, someone who uses hotkeys, it's still more effective to drag the morales into the normal actionbar