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Re: New xRealm Lockout

Posted: Tue Jun 09, 2020 6:25 pm
by BeautfulToad
xrealming is not - and never has been - a serious problem

Re: New xRealm Lockout

Posted: Thu Jul 16, 2020 9:28 am
by duvalx
BeautfulToad wrote: Tue Jun 09, 2020 6:25 pm xrealming is not - and never has been - a serious problem
agreed class balance issue is much more of a reason people are leaving order to play destro

Re: New xRealm Lockout

Posted: Sat Jul 18, 2020 2:09 pm
by Graevon
The entire idea is completely ignorant and the people who thought this was a good idea well you just need to stop period. I mean I can get around it in a couple minutes and anyone with half a brain wanting to xrealm as you call it can to, the ip is laughable (tested new account was able to log right in to other faction hoped bck to my account and still had the lock). However, the people that it affects are those of us who just get on to have fun and don't have 5 hours a day play time more like 5 a week. 90 minutes lock out means I decide which faction I want to play period for the day, not something I hop into ror for since generally I just sc with my limited time. All in all this just causes more people to leave your game but obviously you have such a huge player base losing a few more doesn't matter.

Re: New xRealm Lockout

Posted: Sat Jul 18, 2020 2:16 pm
by ravezaar
I like it, would love it to be even longer time but baby-steps

Re: New xRealm Lockout

Posted: Tue Aug 04, 2020 9:17 am
by PartizanRUS
xrealming is cancer.
90 minutes ? That's too soft. Must be 4 hours minimum. Half of the original WHO.

Re: New xRealm Lockout

Posted: Tue Aug 04, 2020 9:31 am
by madmalky2014
A longer lockout is really needed because keep takes can easily take more than 90 minutes allowing xrealmer to push for a city and then switch at the last minute to defend for invaders. Much longer lockout would stop this abuse of the system.

Re: New xRealm Lockout

Posted: Tue Aug 04, 2020 9:37 am
by Nameless
90 min is ok, but it should start on log off if u were pvp flagged during your play session

Re: New xRealm Lockout

Posted: Tue Aug 04, 2020 11:28 am
by Caspersky
Alright max, thanks.

Re: New xRealm Lockout

Posted: Tue Aug 04, 2020 3:48 pm
by douluc
madmalky2014 wrote: Tue Aug 04, 2020 9:31 am A longer lockout is really needed because keep takes can easily take more than 90 minutes allowing xrealmer to push for a city and then switch at the last minute to defend for invaders. Much longer lockout would stop this abuse of the system.
Agreed ! This is abuse, like exploiting a bug. It's again the T.O.S. and like cheating. So it's all about the stuff, not about attack/defending until the end.
I stopped playing fort/city because I'm mad when 50% of the pop are changing side. :evil:

It should have a 3 hours lock

Re: New xRealm Lockout

Posted: Tue Aug 04, 2020 5:16 pm
by storm
I agree it should be from LOG OUT not log in. This will make it more of an inconvenience for city loggers.