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Re: Poll: RvR System Proposal

Posted: Fri Sep 25, 2015 12:41 pm
by Tiggo
so there will be no generall reward attached to the amount of kills done during a zone lock?

i thought this was one of the very promising ideas to actually incentivice fighting? so if there is a lot of kills during a zone locks generall rewards will be higher for actually defending/locking a zone?

or did i misunderstand something?

Re: Poll: RvR System Proposal

Posted: Fri Sep 25, 2015 12:49 pm
by Genisaurus
Tiggo wrote:so there will be no generall reward attached to the amount of kills done during a zone lock?

i thought this was one of the very promising ideas to actually incentivice fighting? so if there is a lot of kills during a zone locks generall rewards will be higher for actually defending/locking a zone?

or did i misunderstand something?
Sorry, I don't believe that was ever part of the proposal or the discussion. There's enough here to incentivize fighting, I think. If AAO could be implemented alongside it, that would be even better, but I don't see a need to make lock rewards even higher.

I mean, a BO already gives what, 4000xp, 800rr, 200inf for a cap (divided into half for the flag cap and the 5min defense)? A zone lock under this system then is 4x that. 16000xp, 3200rr, and 800inf. Probably too much, but I would hope that locks are a little more rare under this system.

Re: Poll: RvR System Proposal

Posted: Fri Sep 25, 2015 12:56 pm
by skutrug
Let's give it a try :-D

Re: Poll: RvR System Proposal

Posted: Fri Sep 25, 2015 2:03 pm
by Tiggo
Genisaurus wrote:
Tiggo wrote:so there will be no generall reward attached to the amount of kills done during a zone lock?

i thought this was one of the very promising ideas to actually incentivice fighting? so if there is a lot of kills during a zone locks generall rewards will be higher for actually defending/locking a zone?

or did i misunderstand something?
Sorry, I don't believe that was ever part of the proposal or the discussion. There's enough here to incentivize fighting, I think. If AAO could be implemented alongside it, that would be even better, but I don't see a need to make lock rewards even higher.

ok perhaps i mixed up medaillons (those dont happen in your proposal at all) with xp/inf/rr. (all those will become pointless though quite fast)

http://www.returnofreckoning.com/forum/ ... 385#p67385

here is the discussion about lock reward (medaillons) based on kills during lock.

Re: Poll: RvR System Proposal

Posted: Fri Sep 25, 2015 2:09 pm
by Tesq
i would move medalion from keep to zone lock only and not kills to avoid powerfarm

Re: Poll: RvR System Proposal

Posted: Fri Sep 25, 2015 2:15 pm
by Genisaurus
Tiggo wrote:
Spoiler:
Genisaurus wrote:
Tiggo wrote:so there will be no generall reward attached to the amount of kills done during a zone lock?

i thought this was one of the very promising ideas to actually incentivice fighting? so if there is a lot of kills during a zone locks generall rewards will be higher for actually defending/locking a zone?

or did i misunderstand something?
Sorry, I don't believe that was ever part of the proposal or the discussion. There's enough here to incentivize fighting, I think. If AAO could be implemented alongside it, that would be even better, but I don't see a need to make lock rewards even higher.
ok perhaps i mixed up medaillons (those dont happen in your proposal at all) with xp/inf/rr. (all those will become pointless though quite fast)

http://www.returnofreckoning.com/forum/ ... 385#p67385

here is the discussion about lock reward (medaillons) based on kills during lock.
Tesq wrote:i would move medalion from keep to zone lock only and not kills to avoid powerfarm
In this proposal, medallions have always only been awarded for zone locks, and player kills. I would prefer that RvR set gear drop from keep lords and other players directly, so the medallions become a secondary way to attain RvR set items if you don't manage to get a drop in X number of keep assaults. That being said, loot systems are not part of designing an RvR system, and so that part is specifically not included.

Re: Poll: RvR System Proposal

Posted: Fri Sep 25, 2015 3:29 pm
by Syracuse
When will this poll end?

Your proposal sounds good to me. Good compromise.

Thank you for the efforts made btw.

More than %50, any chance this proposal goes on live any time soon?

Re: Poll: RvR System Proposal

Posted: Fri Sep 25, 2015 3:44 pm
by Vigfuss
Genisaurus wrote: [*]RvR Kills: 40
  • +1 VP every (Faction Tier Population # / 6) kills.
  • -1 VP every 30min for both factions
[/list]
The way i read this, there's incentive for ORVR kills.

Re: Poll: RvR System Proposal

Posted: Fri Sep 25, 2015 3:54 pm
by Sulorie
Syracuse wrote:When will this poll end?

Your proposal sounds good to me. Good compromise.

Thank you for the efforts made btw.

More than %50, any chance this proposal goes on live any time soon?
It is only a suggestion, no official preview on upcoming changes.

Re: Poll: RvR System Proposal

Posted: Fri Sep 25, 2015 4:14 pm
by Syracuse
Yeah I know but I guess this can go further (hopefully) as the positive votes are growing.

To be honest I'm fed up with the current waithammer system.