Re: Current State of Classes and Abilities
Posted: Tue Dec 30, 2014 1:41 am
AM and Shaman shields are broken but RP and Zealot ones are not. They probably use different handlers.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=1189
Range is supposed to be 25 ft. Atm it feels much longer, could be lag though...Azarael wrote:Flurry range appears to be correct to me. Pre-patch Flurry range was real short. Others are confirmed.
about this i fell like cone melee aoe have a wrong degree it was once 360 no max ppl, then got nerfed 3 max ppl but what is suppose to be the degree? i fell unconfortable with the currently degree it seems to me lower than on official servers. Could it be that it was like 90 degree,? what you all think?Luth wrote:It was on live also to short. A simple test: check the guard range (30 feet) and then check the range of flurry (25 feet).Burial wrote:Dont think, it is much more then it was in live
It was the same with the knights "arcing swing" and probably every other 25 feet cone-ae skill.
The thing is, Flurry range seems longer than guard range (to me). Played a tank for 4+ years so i know guard range pretty well.Azarael wrote:If you compare Flurry range to Guard range which is 30ft, you get a better idea. Pre-patch AoE ranges were screwed.
Farming on my Slayer, it feels like Flurry has a 120 degree arc.Tesq wrote:about this i fell like cone melee aoe have a wrong degree it was once 360 no max ppl, then got nerfed 3 max ppl but what is suppose to be the degree? i fell unconfortable with the currently degree it seems to me lower than on official servers. Could it be that it was like 90 degree,? what you all think?Luth wrote:It was on live also to short. A simple test: check the guard range (30 feet) and then check the range of flurry (25 feet).Burial wrote:Dont think, it is much more then it was in live
It was the same with the knights "arcing swing" and probably every other 25 feet cone-ae skill.
Also...
N.B. all melee channeling in game have a 360 degree once channeling start and their range increase something from 25 to 40 feet cant remember perfectly but value was btw more or equal to guard range.