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Re: Patch Notes 30/12/2018

Posted: Wed Jan 02, 2019 5:34 pm
by GodlessCrom
What if AAO malus applied to BO ticks instead of kills? Encourage people to fight instead of afk, and motivates people to either play AAO faction or at very least not lounge around on BOs.

Re: Patch Notes 30/12/2018

Posted: Wed Jan 02, 2019 5:39 pm
by DanielWinner
GodlessCrom wrote: Wed Jan 02, 2019 5:34 pm What if AAO malus applied to BO ticks instead of kills? Encourage people to fight instead of afk, and motivates people to either play AAO faction or at very least not lounge around on BOs.
Aye, let's chase those 2 poor gobbos with 2 warbands through a whole zone :lol:

Re: Patch Notes 30/12/2018

Posted: Wed Jan 02, 2019 5:45 pm
by Acidic
From my point of view the AAO effecting value of a kill seems natural as this game should reflect effort with said reward and it does not take effort to kill those 2gobo’s with 2Warbands

Re: Patch Notes 30/12/2018

Posted: Wed Jan 02, 2019 5:52 pm
by Oculta
Why do you think small guilds with focus on small scale pvp should be kicked in the face for the majority of brainless zergers.

Without these groups, no locks would come about.

The real problem is the missing target in RvR .... :!: :!: :!: :!:

We as a guild hope that this patch will be reversed immediately. :roll:

Re: Patch Notes 30/12/2018

Posted: Wed Jan 02, 2019 5:58 pm
by Morf
Ugle wrote: Wed Jan 02, 2019 4:02 pm
Morf wrote: Wed Jan 02, 2019 3:33 pm I think this will just result in less players roaming as bo's will give better points, this means the zerging side just afk's, do sc's or log out
Sorry for butcering your post, but wouldn't this mean they achieve exactly what they want? Evening out the numbers.
no worries, i mean if it does then really good job but i just dont see it, if the zerg side gets more renown from sitting on bo's then killing players then you know what they will do, i guess you will still see premades looking for fights but how long will they continue when they get minimal renown, there is more chance of them doing sc's or login off then switching sides.

We have seen over the years lots of experiments and changes to try and make ppl log to the underpopulated side and it never works, ppl play what they like.

Re: Patch Notes 30/12/2018

Posted: Wed Jan 02, 2019 5:58 pm
by Gangan
CountTalabecland wrote: Wed Jan 02, 2019 3:16 pm
[…]
My question is I don’t see the incentive to switch sides, lose contribution, and trigger the x-realm lockout if the pop is such that you are not going to get AAO from kills on the underpopulated side anyways?
[…]
You might have it upside down^^
As long as you have AAO nothing will be different than it was before (higher reward), but if you fight against enemies that have AAO your rewards will be reduced.

Re: Patch Notes 30/12/2018

Posted: Wed Jan 02, 2019 6:00 pm
by Gravord
Morf wrote: Wed Jan 02, 2019 5:58 pm
Ugle wrote: Wed Jan 02, 2019 4:02 pm
Morf wrote: Wed Jan 02, 2019 3:33 pm I think this will just result in less players roaming as bo's will give better points, this means the zerging side just afk's, do sc's or log out
Sorry for butcering your post, but wouldn't this mean they achieve exactly what they want? Evening out the numbers.
no worries, i mean if it does then really good job but i just dont see it, if the zerg side gets more renown from sitting on bo's then killing players then you know what they will do, i guess you will still see premades looking for fights but how long will they continue when they get minimal renown, there is more chance of them doing sc's or login off then switching sides.

We have seen over the years lots of experiments and changes to try and make ppl log to the underpopulated side and it never works, ppl play what they like.
Since that hotfix im farming sc 95% of the game time. Probably not just me.

Re: Patch Notes 30/12/2018

Posted: Wed Jan 02, 2019 6:02 pm
by Dammy095
Gravord wrote: Wed Jan 02, 2019 6:00 pm
Since that hotfix im farming sc 95% of the game time. Probably not just me.
which leads to less players in RvR on overpopulated side, its working

Re: Patch Notes 30/12/2018

Posted: Wed Jan 02, 2019 6:03 pm
by Acidic
One tweak to the system could be moving from zone AAO to local area numbers, this would at least make the Zerg want to break up into smaller blobs instead of current where there is no difference in being mega Zerg or separate (1-2 WB groups)

Re: Patch Notes 30/12/2018

Posted: Wed Jan 02, 2019 6:03 pm
by Gravord
Dammy095 wrote: Wed Jan 02, 2019 6:02 pm
Gravord wrote: Wed Jan 02, 2019 6:00 pm
Since that hotfix im farming sc 95% of the game time. Probably not just me.
which leads to less players in RvR on overpopulated side, its working
Last time ive checked sc takes equal amount of ppl from both sides :P