Re: City Winner History?
Posted: Thu Jul 23, 2020 12:45 am
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=39836
Afraid it's not the order mentality, it's the human mentality. I have no doubt that, if the population was the reverse, we would have the exact same situation, only mirrored. Order has the luxury this time. I think making the opposite realm unsearchable is the correct answer, as there really isn't a reason you should be able to look them up in the first place.
You can't really weigh rootbreakers, charges, and pounces as equivalent is terms of the gains of mobility each of them gets a class. Not having a pounce ability is still an outlier for the Marauder no matter how you want to say it. In terms of raw mobility power, its very clearly pounces > charges > rootbreakers in general use cases. The Marauder being the only class that doesn't have the "fastest way to close distances with a target" is still something that the Mara can't do that the other 3 can, even if the Mara can break roots. The root breaker is an ability every single MDPS class gets, which is why the ASW and RSH don't have it (also cause giving a root breaker to SWs/SHs would be very strong on a class that can swap over to do something at ranged, even inefficiently).Elemint wrote: ↑Thu Jul 23, 2020 12:08 amASW has only a 20s pounce, no charge, no rootbreaker. MSH has 10s pounce and 55s charge, but no rootbreaker. Mara has no pounce, charge, rootbreaker. It's the WL that's the outlier here.Foofmonger wrote: ↑Wed Jul 22, 2020 11:38 pm The mobility issues are in comparison to other classes,, not to yourself. The reality is, 3 out of the 4 classes in this "mirror" get a mobility "jump skill" with the Mara being the only one who can't do that.
Why can't they do it? Because they are far tankier, which is balanced. Removing the tankiness without increasing the mobility is not a great idea to balance the realms or this particular mirror. What I am suggesting puts them more in line with the playstyle of the ASW/MSH/WL, and to stop being such an "outlier" that is balanced differently.
You can't really weigh anything then, without it devolving into an endless forum "theorycrafting discussion" which gets more and more removed from both the original point and reality by every subsequent post. There is nothing wrong with marauder's mobility, WL has too much of it. You've yet to touch on marauder trivializing order's physical damage, making BW (and engi) the only class that could apply reasonable pressure to it. I am not comparing it to the mirrors or whatever now, i'm comparing it to ALL dps in the game. What drawback does the marauder have that makes the insane proc balanced? If Crushing Blows ever gets fixed, we'll enter a whole new era of order forum whine.Foofmonger wrote: ↑Thu Jul 23, 2020 12:54 am You can't really weigh rootbreakers, charges, and pounces as equivalent is terms of the gains of mobility each of them gets a class. Not having a pounce ability is still an outlier for the Marauder no matter how you want to say it. In terms of raw mobility power, its very clearly pounces > charges > rootbreakers in general use cases. The Marauder being the only class that doesn't have the "fastest way to close distances with a target" is still something that the Mara can't do that the other 3 can, even if the Mara can break roots. The root breaker is an ability every single MDPS class gets, which is why the ASW and RSH don't have it (also cause giving a root breaker to SWs/SHs would be very strong on a class that can swap over to do something at ranged, even inefficiently).
I'm not disagreeing that it needs a nerf, I already agreed with ya. Why you taking that weird position now? The Marauder gets increased survivability for the same reason the ASW does, because of the stance system being a crappy mechanic where the only benefit is those procs. This proc is just overtuned in terms of how much armor pen it reduces.Elemint wrote: ↑Thu Jul 23, 2020 1:09 amYou can't really weigh anything then, without it devolving into an endless forum "theorycrafting discussion" which gets more and more removed from both the original point and reality by every subsequent post. There is nothing wrong with marauder's mobility, WL has too much of it. You've yet to touch on marauder trivializing order's physical damage, making BW (and engi) the only class that could apply reasonable pressure to it. I am not comparing it to the mirrors or whatever now, i'm comparing it to ALL dps in the game. What drawback does the marauder have that makes the insane proc balanced? If Crushing Blows ever gets fixed, we'll enter a whole new era of order forum whine.Foofmonger wrote: ↑Thu Jul 23, 2020 12:54 am You can't really weigh rootbreakers, charges, and pounces as equivalent is terms of the gains of mobility each of them gets a class. Not having a pounce ability is still an outlier for the Marauder no matter how you want to say it. In terms of raw mobility power, its very clearly pounces > charges > rootbreakers in general use cases. The Marauder being the only class that doesn't have the "fastest way to close distances with a target" is still something that the Mara can't do that the other 3 can, even if the Mara can break roots. The root breaker is an ability every single MDPS class gets, which is why the ASW and RSH don't have it (also cause giving a root breaker to SWs/SHs would be very strong on a class that can swap over to do something at ranged, even inefficiently).
Because a gapcloser without a rootbreaker is really not a big deal. You can get punted, you can get rooted, you will be snared, you have to be careful when you're pouncing out of heal/guard range so you don't get blown up. Marauder has a much easier time with these than a SW for example. A SW can get there. A mara can get there twice. A WL can keep there.Foofmonger wrote: ↑Thu Jul 23, 2020 1:30 am I'm not disagreeing that it needs a nerf, I already agreed with ya. Why you taking that weird position now?
Yes you can still weigh things lol, what silly logic. To act like gap closers are the same levels of mobility as anti-cc breaks is disingenuous at best as a premise. Frankly, if I had used the word "gap closer" instead of "mobility" above this would all be a moot point.
Now, one can take the position that yes, the WL has too much mobility and not that the Mara has too little, but that's a philosophical opinion on "how much mobility should be in the game". If you want to nerf monstro proc, and not boost mara mobility, then nerf WL mobility that's a perfectly fair and reasonable argument if that's what you're saying, as is the one I am making. Either or is functionally fine.
I'm not denying that a rootbreaker has 0 impact on mobility, but this thing all depends on how you frame it. A mara can not "get there" twice, a root breaker doesn't help you actually "catch" anyone, or close gaps, it lets you prevent yourself from your mobility being reduced by CC. Functionally, it does speed up the time it takes for one to get to their targets "in some" situations. This is why it is the "worst" form of mobility, because it's not inherently always going to do anything or be useful. Furthermore, it does not actually give a significant bonus to closing gaps assuming the target is actively kiting you and there isn't some other factor that allows you to catch them (such as a pull). So a Mara "can't get there twice", in your example (they can get their twice in reality when we factor in pull, but thats not part of the current discussion), that's not what a root-break functionally does at all. To fix your example: a SW can get there, A Mara can get there and stay there sometimes, and a WL can stay there forever.Elemint wrote: ↑Thu Jul 23, 2020 1:38 amBecause a gapcloser without a rootbreaker is really not a big deal. You can get punted, you can get rooted, you will be snared, you have to be careful when you're pouncing out of heal/guard range so you don't get blown up. Marauder has a much easier time with these than a SW for example. A SW can get there. A mara can get there twice. A WL can keep there.Foofmonger wrote: ↑Thu Jul 23, 2020 1:30 am I'm not disagreeing that it needs a nerf, I already agreed with ya. Why you taking that weird position now?
Yes you can still weigh things lol, what silly logic. To act like gap closers are the same levels of mobility as anti-cc breaks is disingenuous at best as a premise. Frankly, if I had used the word "gap closer" instead of "mobility" above this would all be a moot point.
Now, one can take the position that yes, the WL has too much mobility and not that the Mara has too little, but that's a philosophical opinion on "how much mobility should be in the game". If you want to nerf monstro proc, and not boost mara mobility, then nerf WL mobility that's a perfectly fair and reasonable argument if that's what you're saying, as is the one I am making. Either or is functionally fine.
Just want to quickly point out that Mara is a good bit more mobile than ASW (though with less shitty WP that gap may close but will always be in Maras favor due to charge + root immune); it sounds really counter intuitive if you don't play ASW but it is true.Foofmonger wrote: ↑Thu Jul 23, 2020 12:54 amYou can't really weigh rootbreakers, charges, and pounces as equivalent is terms of the gains of mobility each of them gets a class. Not having a pounce ability is still an outlier for the Marauder no matter how you want to say it. In terms of raw mobility power, its very clearly pounces > charges > rootbreakers in general use cases. The Marauder being the only class that doesn't have the "fastest way to close distances with a target" is still something that the Mara can't do that the other 3 can, even if the Mara can break roots. The root breaker is an ability every single MDPS class gets, which is why the ASW and RSH don't have it (also cause giving a root breaker to SWs/SHs would be very strong on a class that can swap over to do something at ranged, even inefficiently).Elemint wrote: ↑Thu Jul 23, 2020 12:08 amASW has only a 20s pounce, no charge, no rootbreaker. MSH has 10s pounce and 55s charge, but no rootbreaker. Mara has no pounce, charge, rootbreaker. It's the WL that's the outlier here.Foofmonger wrote: ↑Wed Jul 22, 2020 11:38 pm The mobility issues are in comparison to other classes,, not to yourself. The reality is, 3 out of the 4 classes in this "mirror" get a mobility "jump skill" with the Mara being the only one who can't do that.
Why can't they do it? Because they are far tankier, which is balanced. Removing the tankiness without increasing the mobility is not a great idea to balance the realms or this particular mirror. What I am suggesting puts them more in line with the playstyle of the ASW/MSH/WL, and to stop being such an "outlier" that is balanced differently.
I think the Mara is more mobile than the ASW, no argument there. The combination of charge + rootbreaker ouweighs the quickness of the gap closer of shadowstep.Manatikik wrote: ↑Thu Jul 23, 2020 1:50 amJust want to quickly point out that Mara is a good bit more mobile than ASW (though with less shitty WP that gap may close but will always be in Maras favor due to charge + root immune); it sounds really counter intuitive if you don't play ASW but it is true.Foofmonger wrote: ↑Thu Jul 23, 2020 12:54 amYou can't really weigh rootbreakers, charges, and pounces as equivalent is terms of the gains of mobility each of them gets a class. Not having a pounce ability is still an outlier for the Marauder no matter how you want to say it. In terms of raw mobility power, its very clearly pounces > charges > rootbreakers in general use cases. The Marauder being the only class that doesn't have the "fastest way to close distances with a target" is still something that the Mara can't do that the other 3 can, even if the Mara can break roots. The root breaker is an ability every single MDPS class gets, which is why the ASW and RSH don't have it (also cause giving a root breaker to SWs/SHs would be very strong on a class that can swap over to do something at ranged, even inefficiently).
This is exactly my point, they ARE more mobile. I also think the game doesn't need any more mobility than it already has.I also firmly believe the Mara/WL (and all MDPS) should be more mobile than any of the hybrid off-archetype MDPS classes, as they have the option to switch and do "something" else, which true-archetype MDPS doesn't have that flexibility (so for RDPS, it's the ability to effect combat from ranged, for Supports, its the ability to heal, and for Tanks is the ability to guard/protect/do tank stuff).