Re: Not cool
Posted: Thu May 05, 2016 2:31 pm
If I see someone take an objective into the spawn, I warn for it. Just FYI.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=13384
We could, but why? It's almost funnier to watch them try to hide up there, thinking they're going to exploit their way to victory when in fact they're just prolonging their misery and preventing their team from winning.Sigimund wrote:(When there is time) would you consider adding an automatic ball reset or carrier kill within a certain radius of the guards?
If their whole team is waiting in the warcamp and you have to wait 10 minutes till the timer runs out it's quite boring.Genisaurus wrote:We could, but why? It's almost funnier to watch them try to hide up there, thinking they're going to exploit their way to victory when in fact they're just prolonging their misery and preventing their team from winning.Sigimund wrote:(When there is time) would you consider adding an automatic ball reset or carrier kill within a certain radius of the guards?
Fair enough.tomato wrote:If their whole team is waiting in the warcamp and you have to wait 10 minutes till the timer runs out it's quite boring.Genisaurus wrote:We could, but why? It's almost funnier to watch them try to hide up there, thinking they're going to exploit their way to victory when in fact they're just prolonging their misery and preventing their team from winning.Sigimund wrote:(When there is time) would you consider adding an automatic ball reset or carrier kill within a certain radius of the guards?
i am talk about situation at all, not about this SS.Azarael wrote:Spend more than one second looking at the screenshot.bichka wrote:-punt someone on wcYUKO wrote:Happens. He should have his account banned for a few days for using that.
-make ss
-ban!
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seriously, ban for such things? wow
1) The only tank is a Swordmaster
2) A Swordmaster is unlikely to use Gusting Wind within the range of the enemy's spawn
3) Gusting Wind is probably not a high enough punt to get someone into the spawn
4) You can see from his quickbar that Gusting Wind is up, meaning at least 10 seconds have passed between any punt, more than enough time for the Shaman to move.
Same on ordersamster wrote:The slope under Destro respawn isn't steep enough in one place.
I could show you the exact place, but how?
I'm way too dumb and lazy to make a video.