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Re: Please fix terrible embrace

Posted: Mon May 16, 2016 10:41 am
by Aceboltz
Ok Liandel I hear your, you are right. Pets are a real problem, got it. Iirc pets on ror runs faster than on retail it's a step in favor of white lions.

@noise, yes I said it, so what? I also said there is almost zero risk in small grp vs small grp but play marauder and go at 65ft of the order zerg while sw/bw/engie can assistkill with rkd and you risk pounce. It's a no-go as much as fetch.

Re: Please fix terrible embrace

Posted: Mon May 16, 2016 10:55 am
by noisestorm
No. there is virtually Zero risk for a marauder using TE. And again you state pounce as being a risk for the marauder, while you have been told already that its in fact horribly stupid and a risk for the Lion himself to pounce into the enemies on his own. Also you just need to start your TE cast once and have 2 seconds to even run away to 100 feet or more.

Your whole posts and points trying to shove marauder into a poor state is ridiculous at its best and nothing else. Dont expect anything to happen that will buff this already overloaded class.

Re: Please fix terrible embrace

Posted: Mon May 16, 2016 10:58 am
by Marsares
Aceboltz wrote: At the moment when I play with my group (were are not very good but I'm willing to improve) it's almost useless to call for pulls and to coordinate in consequences because only 1 pull over 5 tries will work.
1) A powerful ability like TE/Fetch! should have a relatively high failure as when it succeeds, there's a very high likelihood of a kill - if played well

2) A success rate of 1/5 with TE? Wow, I wish I'd get that with Fetch, it's not even close with the buggy and slow pet.

Re: Please fix terrible embrace

Posted: Mon May 16, 2016 11:01 am
by Liandel
Thank you for admitting that pets deserve improvement. They do not seem to run any faster than they did on live, and also are unresponsive more frequently, as well as disappear at random for no good reason.

They really need improvement, but I bet the AI coding scavenged from live is a huge tangled mess. NPC AI was always very poor in WAR.

TBH, I always thought they should mimic the pets in Rift. Melee pets have a charge/pounce that launches the pet at the target once every 40 seconds or so. Melee pets also take 65 percent less aoe damage. It's a huge quality of life improvement for pet classes.

Re: Please fix terrible embrace

Posted: Mon May 16, 2016 11:08 am
by Marsares
Liandel wrote:Thank you for admitting that pets deserve improvement. They do not seem to run any faster than they did on live, and also are unresponsive more frequently, as well as disappear at random for no good reason.

They really need improvement, but I bet the AI coding scavenged from live is a huge tangled mess. NPC AI was always very poor in WAR.

TBH, I always thought they should mimic the pets in Rift. Melee pets have a charge/pounce that launches the pet at the target once every 40 seconds or so. Melee pets also take 65 percent less aoe damage. It's a huge quality of life improvement for pet classes.
Postulating of course, but I wouldn't disagree with your comment about the tangled mess of coding.

If that is indeed the case, then rather fixing what can't be fixed perhaps remove the issue altogether and kill off the pet. Solves most of the WL issues and fits more with lore as well. As much as I like the WL being a pet class, at the pet is and fundamental to the class and yet a liability, therefore seriously disadvantaging the WL.

No idea if that can be done of course, I'm not a whizkid coder. :-)

Re: Please fix terrible embrace

Posted: Mon May 16, 2016 11:09 am
by Azarael
I'm obliged to point out that while the protocol for pet communication and mob movement is Mythic's, the AI code is ours.

Re: Please fix terrible embrace

Posted: Mon May 16, 2016 11:10 am
by Marsares
Azarael wrote:I'm obliged to point out that while the protocol for pet communication and mob movement is Mythic's, the AI code is ours.
In that case, there is hope.

Thanks for clarifying that Azareal, made my day there!

Re: Please fix terrible embrace

Posted: Mon May 16, 2016 11:12 am
by Azarael
As far as the main subject of this thread goes, it's very clear cut. If TE was disrupted on live, it will be disrupted here. If you want that to change, you need to pass it as a balance change when the balance forums are opened. Marauder is a very strong class and I won't see it given it any kind of buff that doesn't pass a balance discussion.

Re: Please fix terrible embrace

Posted: Mon May 16, 2016 11:21 am
by Toldavf
RoR has different meta to war. On live people speced trivial blows and crit, on RoR however people are spending all sorts deft defender included so ofc TE is getting disrupted more. Well it's either that or the old bug where it God multiple defend checks is back.

Re: Please fix terrible embrace

Posted: Mon May 16, 2016 11:42 am
by Luth
Aceboltz wrote: I know about mutated energy and how you cannot use on demand because it lights off very fast, doesn't help if the ennemy if physical heavy, can be defended and your choppa bro has a good reliable stun; thank you Luth. You just cannot wait for the immune to run off and time your stun. Play mara to check if I lie.
It was just an example and ofc you can't time it (that's all we needed - a reliable 100 feet 3 second KD every 10 sec. on a melee class); there is also the 65 feet M1 root. If your TE fails and your range KD is not available, you can still root any enemy trying to run away.
But i guess that's also not reliable enough because morale and you have to walk over to the target.

And: If you want to reliably influence the combat in a range more than 30 feet away from you, you have to either walk to the enemy to enter close combat or play a range class.

Also: i played a marauder on the mythic server (among other classes); the amount of tools (not only CC, but also buffs/debuffs) you have to deal with different gameplay situations is outstanding.