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Re: Sigmar's crypts, lost vale,etc
Posted: Wed Jun 15, 2016 1:32 am
by Vayra
From what I've heard they're coming at some point. But not necessarily soon.
Re: Sigmar's crypts, lost vale,etc
Posted: Wed Jun 15, 2016 1:26 pm
by Mithdraz
If its a possible goal to bring back the dungeons, ill stick around then

Re: Sigmar's crypts, lost vale,etc
Posted: Wed Jun 15, 2016 1:37 pm
by noisestorm
Obviously it is a goal to get all instances running, but before that happens the technology for proper AI, mobskills and events need to be created first. When the tool from the Devs is finished our dear Database guys can start to populate dungeons with mobs that are a bit more challenging than the tank&spank mobs we have right now. Also most dungeons have some form of events in some battles which need to be working as well. Looking at all this stuff and keeping in mind that this has to be made from scratch on a coding as well as ingame basis, should let you know already that it will take quite some time.
Re: Sigmar's crypts, lost vale,etc
Posted: Wed Jun 15, 2016 1:52 pm
by saupreusse
If I get my hands on the Dungeon Mobs we will see some dark souls boss-fights going on... Prepare to get slaughtered!
Re: Sigmar's crypts, lost vale,etc
Posted: Wed Jun 15, 2016 2:57 pm
by Mithdraz
noisestorm wrote:Obviously it is a goal to get all instances running, but before that happens the technology for proper AI, mobskills and events need to be created first. When the tool from the Devs is finished our dear Database guys can start to populate dungeons with mobs that are a bit more challenging than the tank&spank mobs we have right now. Also most dungeons have some form of events in some battles which need to be working as well. Looking at all this stuff and keeping in mind that this has to be made from scratch on a coding as well as ingame basis, should let you know already that it will take quite some time.
i know that much, was meaning if it would be a close to soon as a next step in progressing with the alpha. Hoping they work on AI soon, taunting npcs seems to do nothing etc.
ha cant wait to try the new and improved dungeons!
Re: Sigmar's crypts, lost vale,etc
Posted: Wed Jun 15, 2016 3:26 pm
by Razielhell
When the tool is ready PQs will be much easier to get re-worked too.
Re: Sigmar's crypts, lost vale,etc
Posted: Wed Jun 15, 2016 7:01 pm
by Londo
Since this topic keeps being brought up, I will share current state of instance development. I wanted to recreate original instance experience from live servers, to accomplish this, instances must have complexity to them that Ror servers currently does not support (things such as complex PQs, complex monster behavior, aggro, pathing, animations, and scripted effects/sounds).
I am creating a new development tool that would allow our team to recreate original instances and add new ones with relatively little coding experience.
Here is a very early build of the Instance Builder
Click here to watch on YouTube
Re: Sigmar's crypts, lost vale,etc
Posted: Wed Jun 15, 2016 7:06 pm
by Razielhell
Londo wrote:Since this topic keeps being brought up, I will share current state of instance development. I wanted to recreate original instance experience from live servers, to accomplish this, instances must have complexity to them that Ror servers currently does not support (things such as complex PQs, complex monster behavior, aggro, pathing, animations, and scripted effects/sounds).
I am creating a new development tool that would allow our team to recreate original instances and add new ones with relatively little coding experience.
Here is a very early build of the Instance Builder
Click here to watch on YouTube
Thats awesome...really cool that you keep us up to date! Looks promising.
Re: Sigmar's crypts, lost vale,etc
Posted: Wed Jun 15, 2016 7:38 pm
by theOdinS0n
Holy Londo that is amazing work, thanks for giving us a preview. Very exciting stuff right there.
Re: Sigmar's crypts, lost vale,etc
Posted: Wed Jun 15, 2016 7:46 pm
by jimmysp
wow realy wowww