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Re: To Order Tanks

Posted: Tue Oct 11, 2016 3:50 pm
by Ugle
Kali14 wrote:Swordmaster never don't guard nobody and he always
play without shield. This is bad, does he even have healdebuff?
Why don't we have a heal debuff is the question! Makes no sense!

Re: To Order Tanks

Posted: Tue Oct 11, 2016 3:54 pm
by Koensol
I can sympathize with this. But let me tell you it is exactly the same on destruction side. It annoys me to no end that some tanks are just contantly backpeddaling into safety, unwilling to push forward and gain ground, in stead somehow expecting mdps classes to do this for them. I mean seriously, your mitigation is miles better than mine (I play Choppa). If you want me to do anything of use, better push that line or at least move forward first. And it gets even more frustrating when they guard a rdps that is out of range, or even worse guard no one at all.

Of course there are many foolish mdps thinking they can rush head-on into the zerg or overextend at will without dying. But that is no argument to not guard people in general. Guard if possible, and swap it around as needed.

Re: To Order Tanks

Posted: Wed Oct 12, 2016 1:04 am
by anarchypark
nono what i'm saying is push is not the answer for order tanks cuz order melees are outnumbered
yes you have to push but that's when you have upper hand or same number at front line
told you 2 melees vs 4 melees in back line result is obvious
BrockRiefenstahl wrote:
Overextending = you push as a team to far in the enemy lines.

What I am talking about = Order sees Destrus before even real contact is made they turn around and run away... The fact that I am already tanking 2-3 Destrus does not let me go anywhere. This is nothing else than fear of big green fugly Melees.
often your team has a lot of RDPS, squishies
you can't ask them to charge backline they need to make range not close the gap

take a moment b4 charge and count melee numbers around you
when u crash with enemy melees use mass root and look around count again
if you are outnumbered, hit the melee and snare him, follow destro melee train to their target
guard him use mass taunt, now rest is dps & healers job
if they change target then follow and guard him repeat

if you are alone in backline and wondering
' why no one push? where is everyone? that coward didn't follow me even with my guard '
that means you are the problem not the others

make a ranged healer 40/40 and watch it how foolish overextending lone melee is
that's how i stopped push alone

ps. don't distracted by destro story

Re: To Order Tanks

Posted: Wed Oct 12, 2016 1:18 am
by 7rere7
For non turtle tank to successfully guard specially on a Choppa/Slayer ,healers have as much responsibility to be reliable healers.
A lot of tanks wont guard proper target without knowing first if a good healer has their back.

Re: To Order Tanks

Posted: Wed Oct 12, 2016 9:03 am
by wots
A lot of tanks wont guard proper target without knowing first if a good healer has their back.
this is an excuse heard in sc from tanks before, perhaps in exceptional circumstances it might fly, but you flat out misunderstand the way damage/healing/guard interact. i guarantee if you dont use guard healers good or bad will not be anywhere near as effective.

to clarify, a certain amount of damage comes in, as a guarded target half the damage will go to the tank, and be mitigated in some fashion. even if the tank has terrible defensive stats, that BURST has been at worst spread evenly between 2 targets. this means, from a healers perspective, rather than blow all their ap trying to keep a focussed squishy alive thru this burst, they can take a more efficient approach. this can be thru group heals, hots w/e.

however w/o guard being used the healer has most likely blown all their ap and cds trying to save said squishy, the squishy is dead, and the tank got little if any heals. on the other hand if a tank had guarded said target, they would have lost some health, squishy would have lost some, and both would have been healed through much more comfortably and efficiently than the unguarded example.

in short if you dont use guard, your team as a whole take more and spikier damage, which clearly means your healers have more and spikier damage to recover from. if you think not guarding w/o good healers is going to keep you alive longer i hate to dissappoint but it most likely will get YOU killed faster and will definitely get your team killed faster. hope you have a think about this

btw guard has a 30 foot range, and if dps are not where you want them, at worst pm them something along the lines of


Click here to watch on YouTube

Re: To Order Tanks

Posted: Wed Oct 12, 2016 2:55 pm
by NSKaneda
What I see on the battlefield is 2-3 tanks in a WB who know what they are doing, 6-7 tanks who think that they play mdps and 5-6 mdps thinking they play tank class. Oh, and 3 guards between them with zero group buffs on. Taunt? I don't even remember when was the last time in RoR that a tank used their taunt on me...

Re: To Order Tanks

Posted: Wed Oct 12, 2016 3:30 pm
by 7rere7
wots wrote:
A lot of tanks wont guard proper target without knowing first if a good healer has their back.
this is an excuse heard in sc from tanks before, perhaps in exceptional circumstances it might fly, but you flat out misunderstand the way damage/healing/guard interact. i guarantee if you dont use guard healers good or bad will not be anywhere near as effective.

to clarify, a certain amount of damage comes in, as a guarded target half the damage will go to the tank, and be mitigated in some fashion. even if the tank has terrible defensive stats, that BURST has been at worst spread evenly between 2 targets. this means, from a healers perspective, rather than blow all their ap trying to keep a focussed squishy alive thru this burst, they can take a more efficient approach. this can be thru group heals, hots w/e.

however w/o guard being used the healer has most likely blown all their ap and cds trying to save said squishy, the squishy is dead, and the tank got little if any heals. on the other hand if a tank had guarded said target, they would have lost some health, squishy would have lost some, and both would have been healed through much more comfortably and efficiently than the unguarded example.

in short if you dont use guard, your team as a whole take more and spikier damage, which clearly means your healers have more and spikier damage to recover from. if you think not guarding w/o good healers is going to keep you alive longer i hate to dissappoint but it most likely will get YOU killed faster and will definitely get your team killed faster. hope you have a think about this

btw guard has a 30 foot range, and if dps are not where you want them, at worst pm them something along the lines of


Click here to watch on YouTube
Healers are the superstars of MMO's more then any other class ,not tanks. Without healers the game is over before it starts. That cant be said about any other class then healers.
I agree with you about the functioning of guard but your post didn't provide anything what is not already known.

Tanks toughness doesn't apply to guard damage mitigation.
Players should not play a choppa/slayer without having an organized group ! Choppas/slayers duty to know when to dump rage and to stay with the tank guard.
Two handed tanks cross guarding each other can be more effective then guarding a squishy when a group is random.

A lot of tanks don't guard when they should or guard proper target,but without good healers and in a random group its tank guard is not entirely their fault.

Re: To Order Tanks

Posted: Wed Oct 12, 2016 3:33 pm
by Kali14
NSKaneda wrote:What I see on the battlefield is 2-3 tanks in a WB who know what they are doing, 6-7 tanks who think that they play mdps and 5-6 mdps thinking they play tank class. Oh, and 3 guards between them with zero group buffs on. Taunt? I don't even remember when was the last time in RoR that a tank used their taunt on me...
The most annoying for me is when I play as slayer and only me try kill enemy healer (for slayer it's very difficoult to get and snare him, for other dps classes this need 1-2 clicks) and some order tank knock him away from me! OMG stay only exit SC.

Re: To Order Tanks

Posted: Wed Oct 12, 2016 3:42 pm
by NSKaneda
Kali14 wrote:The most annoying for me is when I play as slayer and only me try kill enemy healer (for slayer it's very difficoult to get and snare him, for other dps classes this need 1-2 clicks) and some order tank knock him away from me! OMG stay only exit SC.

Throw axe -> Onslaught -> Charge (or incapacitate if caster is bad at kiting. Or No escape) -> Shatter Limbs -> IDoom was gap-closing combo I used on my slayer :)

Re: To Order Tanks

Posted: Wed Oct 12, 2016 5:44 pm
by Serbiansword
I've played a tank back on live and I rolled a KotBS on RoR quite recently. Now, what I see as a major problems for order in T4 are next things:
  1. Order doesn't have nearly enough MDPS - no need to elaborate on this.
  2. Tanks going DPS - For me, as a tank, there's only one acceptable thing to do: TANKING. There's no DPS, no rambo ****, just pure tanking and protecting your fellow players. I can understand that this is a game and you can't tell somebody how will they play a certain class, but you know what: By playing a Tank as a DPS you are maybe enjoying the game yourself but you are ruining it for the others. Feel free to flame me for this.
  3. And yes, not enough tanks are guarding. So please, fellow tanks, if you are reading this, please guard all the time, this is our duty as tanks.