Let me give you my advice as i played this class for more than 6 years... With only Stabbin :
There is a lot of things that are very important to understand and that no one looks to note here :
First of all :
BIG SQUIG is BIG and visible. It looks stupid to say... but remember that... As soon as you will try to charge. People will notice you ! And focus on you ! Why ? Because you are lighter Cac of the game and they know you will die quickly.
+ They will snare / Stop / silence you as soon as they will see you incoming.
The Cac Squig Herder is very long to be prepare... Each RvR movement get longer : Remove Squig, call mount, remove mount, call squig, call small squig, etc... It can be very long and boring, and each "INC" phase, is quite a shame as you often need to set up small squig that "disappeared" and big squig form too.
You don't really need skills from "OUT of Squig" to work in "SQUIG" mode, believe me, you WONT have time to use them. Just because your couldown will be reset before you will use the skills you already have. And except : "Don't hit me", no CAC skills are usefull under SH form.
From my point of View...
The SH need only two thing :
- A charge with 'unstoppable/unsilence' state during the charge. It would get back to a more "savage" style fighting with perhaps a "negative" effect at the end... like 10 seconde after charge, -25 % of damage for 10 secondes. or Def debuff for 10 secondes.
- A mount State possible in Squig Mode.
Optionnaly,add 50 Init / Endu / PV in Squig form would really help before Conquerant Armors are available, indeed SH Cac need to raise up Balistics, Critics, PV, Init, Endu , Weapon skills to be "alife" even with guard and heal. OR optionnaly increase the "Back Bump" distance. To escape a little more to be Banged by everyone
When Conquerant armors will appears, stats will start to be a little more sufficient in set to be playable in SH mode
Last but not least :
Stabbing Squig is NOT made for duel. It's really a group syncrhonisation class with group skills ( Low Unique damage, more heavier AOE damage, AOE debuff CD, BUMP, Need for Guard & Heal, interrupt & Snare. ) And it need to stay like this. Don't expect to change it too much. Squig Herder is NOT Koup Tou or Marauder.
You are here to assist your group, inside or Outside of Squig accoding to situation, raise your morale or Gaz skills, and Impact at the good moment with it, gaz, bump, snare, etc... at the time it's needed, and covered with AOE damage.
( If you want advice on SH Stabbin Squig, i can help you ingame : Ask Ninjagob ( Same name on Offi ))
I always enjoyed playing SH Stabbin, so please be carefull to not remove what make it funny to play.
My best things about SH Stabbing is : Easy To Die like a ... more than anyone, But Sometimes, the Stabbin SH can inverse situation like no other class can do. And this is what make this class beautifull... Perhaps same as the Warhammer Battle game & "Fanatics" you decide to set up in your goblin Army... Sometimes it's Fantastic... Sometimes you just explode like a big balloon :p