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Re: Patchnotes 14/10/16

Posted: Fri Oct 14, 2016 5:10 am
by satanicomoderno
I dont think Squigs need any buff, the class is very OP already.

Re: Patchnotes 14/10/16

Posted: Fri Oct 14, 2016 8:16 am
by Razielhell
Ryan you nailed it!!!
Thanks for your work man!

Re: Patchnotes 14/10/16

Posted: Fri Oct 14, 2016 8:34 am
by Reinie
satanicomoderno wrote:I dont think Squigs need any buff, the class is very OP already.
lol?

thanks for the patch! Awesome stuff

Re: Patchnotes 14/10/16

Posted: Fri Oct 14, 2016 9:03 am
by kryss
Due credit when it's due. Thank you very much for this long awaited patch, i'll try the WL in a couple of hours and see how it goes. As for the "call pet in combat is not an issue", Penril, we have very different opinions on what means a good-very good performance. It is not an optimal solution, and deep down your heart you know it :D Also, you shouldn't mock veteran players, the only reason why they told you they were x or y ranked is because you (and others) seemed to fail to grasp what they were saying. I spoke to some of them in game, and they were really, really frustrated by your replies (not only yours, ofc). That is all, peace now :)

Re: Patchnotes 14/10/16

Posted: Fri Oct 14, 2016 9:26 am
by kryss
I also got a question on this

Lair of Nerx Gutslime rebuilt +3/6 critical weapons in place as drops.

What does that mean exactly? I got the +2% crit axe in my bank and shows no differences, maybe it's not affected by the change?

Re: Patchnotes 14/10/16

Posted: Fri Oct 14, 2016 12:11 pm
by NSKaneda
Azarael wrote:
- Fixed an issue in which the pet would fail to keep up with 60% movespeed mounts.

- Fixed an issue in which the pet would blink out on the client when travelling long distances without engaging in combat.

Thank you, I've noticed my squigs are extra friendly recently ^_^

Re: Patchnotes 14/10/16

Posted: Fri Oct 14, 2016 12:41 pm
by Nycta
Theseus wrote:I really need a picture of those spions or lioqs?
Careful, they bite!
Spoiler:
Image

Re: Patchnotes 14/10/16

Posted: Fri Oct 14, 2016 3:01 pm
by Genisaurus
kryss wrote:I also got a question on this

Lair of Nerx Gutslime rebuilt +3/6 critical weapons in place as drops.

What does that mean exactly? I got the +2% crit axe in my bank and shows no differences, maybe it's not affected by the change?
It means that the lair boss will now drop the original weapons, with the full crit modifier.

The original (and new) weapons had +3% crit on 1H weapons, and +6% crit on 2H weapons. This was deemed to be way too much for a mob that could be easily solo'd by some classes - on live, this lair boss could actually wipe a party in Warlord gear easily. As a compromise, weaker weapons were made and added to the drop tables until such a time as the lair boss could be made properly difficult again. Looks like the dev team did that, so the proper drops are being added back.

Existing weapons won't be replaced, because the boss did not have the proper difficulty when you earned them. You beat the boss on easy mode, you got the easy mode reward. Now the boss is on hard mode, and you have to beat it on hard to get the hard mode reward.

Re: Patchnotes 14/10/16

Posted: Fri Oct 14, 2016 3:22 pm
by kryss
Thank you for the reply. Is there a viable link to the original weapons? Can't seem to find em

Re: Patchnotes 14/10/16

Posted: Fri Oct 14, 2016 3:29 pm
by Genisaurus
kryss wrote:Thank you for the reply. Is there a viable link to the original weapons? Can't seem to find em
Not one that I would consider remotely reliable, I'm afraid. Guess you'll just have to kill Nerx and find out. :D