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Re: Changelog 18/11/16 (2)

Posted: Fri Nov 18, 2016 3:17 pm
by roadkillrobin
Im getting averege heals of around 500 and around 750 on crits. (With tactic) Wich are affected by damage modifiers and absorbs This is actually lower then my backline hps output I usually have on a healdebuffed targets and force me into much worse possitioning. I think 550% was a good number. I can understand the overall dmg nerf on the other skills but hps was fine imo.

Re: Changelog 18/11/16 (2)

Posted: Fri Nov 18, 2016 3:22 pm
by Sigimund
roadkillrobin wrote:Im getting averege heals of around 500 and around 750 on crits. (With tactic) Wich are affected by damage modifiers and absorbs This is actually lower then my backline hps output I usually have on a healdebuffed targets and force me into much worse possitioning. I think 550% was a good number. I can understand the overall dmg nerf on the other skills but hps was fine imo.
I'm about to soloheal a lair, don't let my tank see this :)

I really hope this is not the case though.

Re: Changelog 18/11/16 (2)

Posted: Fri Nov 18, 2016 3:25 pm
by roadkillrobin
I was able to solo entire lvl 40 dungeons in worn soverign gear on live. Its nothing new.

Re: Changelog 18/11/16 (2)

Posted: Fri Nov 18, 2016 3:37 pm
by Twyxx
Thanks for the consistent updates~

Re: Changelog 18/11/16 (2)

Posted: Fri Nov 18, 2016 3:51 pm
by Dewulf
Ty for the balance updates.

Re: Changelog 18/11/16 (2)

Posted: Fri Nov 18, 2016 4:00 pm
by Jinxypie
roadkillrobin wrote:Im getting averege heals of around 500 and around 750 on crits. (With tactic) Wich are affected by damage modifiers and absorbs This is actually lower then my backline hps output I usually have on a healdebuffed targets and force me into much worse possitioning. I think 550% was a good number. I can understand the overall dmg nerf on the other skills but hps was fine imo.
This^^

We are forcing ourselves into front line completely exposed to nukes and ccs, then we have to cherry pick target and pray we can follow it while still healing for less than backline pillar humpers. The willpower buff is nice if you are KB or so, but you need to be on target 90% of the time to be reliable healing wise. Theres only drawbacks for the group to pick a melee healer now. 550% was the sweet spot i think (totally agree with overall dmg reduction tho).

Re: Changelog 18/11/16 (2)

Posted: Fri Nov 18, 2016 4:40 pm
by Glorian
Can someone please explain me that M2 Nerf?
Curses are the Dots the Dok does to other players.
Which abilitys makes a Curse on the Dok himself?

Re: Changelog 18/11/16 (2)

Posted: Fri Nov 18, 2016 4:43 pm
by Azarael
So, once again, I'm hitting two camps:

Camp 1 - Stance Switchers, who want to change stances between MDPS and melee heal (which wasn't my intent and breaks the design by allowing DPS to switch with heal at will)

Camp 2 - Pures, who want the isolation of MDPS and melee heal to resolve the above, rather than nerfs to each mode to make the switching viable

At the moment I'm leaning strongly towards Camp 2 as I'm getting pushback from Celerity/Righteousness players who think that having DF, F and MI affect lifetaps is killing that spec.
Glorian wrote:Can someone please explain me that M2 Nerf?
Curses are the Dots the Dok does to other players.
Which abilitys makes a Curse on the Dok himself?
IB, KotBS, WL, WP

Re: Changelog 18/11/16 (2)

Posted: Fri Nov 18, 2016 4:45 pm
by sanii
Glorian wrote: Which abilitys makes a Curse on the Dok himself?
WLs,IBs,Kotbs,WPs all do big curse workies

I still think its a pretty beastly morale even with the nerf , but obviously weaker against the classes above.

Re: Changelog 18/11/16 (2)

Posted: Fri Nov 18, 2016 4:47 pm
by Glorian
Ah thanks for clarification.

Note to me: Get more IBs. ;)