Re: Patch Notes 31/1/2017
Posted: Tue Jan 31, 2017 6:58 pm
This feels fundamentally flawed where-by players are punished for being in position and rewarded for being caught out.
Hm.
Hm.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=19797
I see for the first time nerf AoE damage in a mass PvP (RvR) game. This is very bad for community/Guilds/OpenWBs and very good for gankers.Hitting an allied player: Damage reduced per allied player hit.
Did you read the patch notes? If you position carefully, you can actually increase your AoE damage.Buran wrote:I see for the first time nerf AoE damage in a mass PvP (RvR) game. This is very bad for community/Guilds/OpenWBs and very good for gankers.Hitting an allied player: Damage reduced per allied player hit.
Weakening morale bombing I assuming so that orvr and wb v wb conflicts have a reduced emphasis on it I guessfootpatrol2 wrote:What are you doing... ... ... ... ... ...?
Dont think it works that way, as they can only hit 9 targets at a time.... which means they only get a 45% boost.Sephirvine92 wrote:No limit on the damage increase ?
So this means, for a choppa/slayer, if he manages to get close to a zerg and let say, hit 20 targets, he will do 210% more damage ?
So 1 slayer/choppa can literally ONE SHOT a whole pack ?
I already see choppas/slayers, hiding on top of P1, and when door open, hit 1 button and get 5 renown rank.
Please put a 50% more damage limit or so :p
No. This is exactly the kind of behaviour that's desired. If you zerg to the extent that a Slayer can hit 20 people (and no allies) with either Wild Swing or Flurry, then you should take that increased damage. Even then, I highly doubt the like of Flurry and Wild Swing have the damage output to one shot people.Sephirvine92 wrote:No limit on the damage increase ?
So this means, for a choppa/slayer, if he manages to get close to a zerg and let say, hit 20 targets, he will do 210% more damage ?
So 1 slayer/choppa can literally ONE SHOT a whole pack ?
I already see choppas/slayers, hiding on top of P1, and when door open, hit 1 button and get 5 renown rank.
Please put a 50% more damage limit or so :p
The abilities to which the patchnotes refer have a target cap of 48.Theseus wrote:Dont think it works that way, as they can only hit 9 targets at a time.... which means they only get a 45% boost.
I believe morales are also affected. Forgot about that case.Arbich wrote:morales are also affectes by this change?
Count pets as enemies/friends?
Interesting patch, but I think the numbers will be changed in the future.
Also I don´t understand why some front-ae-attacks are excepted from this change, even though the targeting is maybe a bit easier with this skills and having the recent changes in mind.