wargrimnir wrote:
It seems like this system will never work for you as long as RNG is a significant factor. It is both frustratingly difficult, and overwhelmingly easy, at the same time. It's also has a part to play in the game. The entire bag system is designed around it being an RNG system with a big reward if you're lucky. Not everything needs to have currency. Well, not yet anyway...
I am fine with some RNG... Also I care less about what works for ME specifically and more about what appeals to the larger audience of ROR.
On the previous page, I laid out 3 main points as to why RVR is seen as frustrating. Since that point, there have been 2 posters that have already said they like the ideas, and zero against them.
The issues ar:
1) Warband vs Group vs 6 man contribution
2) Roll bonus for contribution
3) The "currency vs RNG system".
Of which you have mistakenly characterized my view that I want "no RNG" or "want things faster". Neither of which are true.
I want a system where I get to work WITH my faction and WITH my warband, not feel I am directly competing with them. This is caused through the current contribution system being too narrow/selfish which encourages zergs to BOs. If contribution was spread zone wide, it would create a much more fun and fair contribution system where you are encouraged to all work together against the other faction...
The current Roll Bonus also creates this problem in that the top 3 guys have a MASSIVE advantage over someone who might have even been in the RVR lake for 90% of the same time.... Who gets say #12th place... The #1 guy gets what, +750? The #12th place guy gets what? +150? Well thats not really "RNG" that just means he isnt even getting much RNG at a "top spot" though he was there 90% of the same time.... So thats ANOTHER piece - "evening out" the contribution bonuses. (NOTE: I didnt say remove the ROLL, which is the RNG factor... Merely evening out the NON-RNG factor).
#3) The currency Grind versus RNG bags... This is where I advocate for just making it all a currency grind (like The Ruin PQs) rather than RNG on WHAT you get in the bags.
So the RNG that happens? The ROLL when the zone locks. I think you HAVE to have this... But all the stuff that leads UP to this could be more FUN and FAIR as well as what you GET with this "roll" (plus contribution) could also be more FUN and FAIR.
As I said before... A party member gets purple. I get green. We both did the same things. He feels rewarded and that it was easy (instant gratification) I feel ripped off cause I did the same as him but got something ill never use...
If we both got "currency" that we could accumulate for said items.. Neither of us gets "instant gratification" and NEITHER of us feels "ripped off" and we BOTH feel like we were rewarded for doing a good job in RVR... We both moved "1 step closer" to what we want.
Like I said. Not "easier" but more fun and more fair. With emphasis on FUN
wargrimnir wrote:
Zone locks faster.
Currency-buy for everything.
Both result in gaining stuff faster, no?
How would the zone lock any faster with ANYTHING I said in this thread? Nothing I said modifies how fast a zone locks.
Currency-buy for everything would ONLY impact "gaining faster" if mis-priced. In fact, it would actually be quite a bit MORE/LONGER for many people who get lucky, and maybe less for OTHERS who arent as lucky.
Frankly I dont care if stuff costs 2,000 Medallions at this point. I have come to appreciate the "grind" for the gear. The reward IS the journey, not the end. The problem is, when you work (play) for several days are really no "closer" to any end. That can be frustrating. When you put in the same time as someone else, who you see get "instant gratification" and you have been doing RVR longer and might have even been there more, you get bitter. When you see 1 party get "favored" with supply carrying and you are threatened to get booted if you steal supplies or dont "stick with the warband" where your party isnt getting supplies.. It feels frustrating.
Not much in the current system actually encourages the type of behaviour you guys want to see: DEstro vs Order.
What we have right now is Destro fighting destro during RVR while also fighting order at the same time - usually one side being massively under populated.
The new "RVR Game" is more about playing "contribution" than it is fighting the opponants. The biggest reason, is the 3 I listed:
1) Contr Gain for Warbands vs Party vs 6 mans.
2) Contribution Bonus to rolls
3) RNG of Roll + WHAT you get IN the bags
All leads to a frustrating experience for MANY involved.