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Re: Zealot Rant

Posted: Tue Jun 13, 2017 2:43 am
by dantesinfernalhell
Dabbart wrote:
lilsabin wrote:and here we go with the "this is GROUP game" get people or dont play...
good luck :)
Here we go, creating an argument that doesn't exist... No one said anything along those lines.
the devs did! they gave all t2+ pq's heros, hard ones have +10 level heroes for the level of the pq. literally unbeatable without cross guard tanks, multiple heals and an assload of dps.

Re: Zealot Rant

Posted: Tue Jun 13, 2017 6:23 am
by Hargrim
dantesinfernalhell wrote:the devs did! they gave all t2+ pq's heros, hard ones have +10 level heroes for the level of the pq. literally unbeatable without cross guard tanks, multiple heals and an assload of dps.
They did? If there is a PQ with hero 10 levels higher than level listed on the map go and bugtrack it. Also, easy PQs should have champ as final stage. Usually.

Re: Zealot Rant

Posted: Tue Jun 13, 2017 7:24 am
by roadkillrobin
Some easy Pqs have several champs with aggro link. And some several champs that starts to fight with eachother :D

Re: Zealot Rant

Posted: Tue Jun 13, 2017 7:52 am
by Hargrim
roadkillrobin wrote:Some easy Pqs have several champs with aggro link. And some several champs that starts to fight with eachother :D
I believe you know where bugtracker is.

Re: Zealot Rant

Posted: Tue Jun 13, 2017 2:46 pm
by Darosh
Hargrim wrote:
roadkillrobin wrote:Some easy Pqs have several champs with aggro link. And some several champs that starts to fight with eachother :D
I believe you know where bugtracker is.

You can trick plenty of NPC subsets into fighting each other, its nothing specific to PQs - changing NPC behaviour on a PQ-specific basis is therefore a ducttape approach. One, too, can use several friendly NPCs to mob the floor with pulls and still get credit for the kills.

Changing the kill contribution to account for NPC on NPC action might be the most (time-) efficient approach, all things considered.