Re: [DOK] Nee d advice in healing
Posted: Tue Sep 19, 2017 12:54 am
Am I missing something or are they. Terrifying Vision does not AoE Detaunt in Chalice/Sword spec, so are they posting a DPS healer spec?
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=22979
Just not aware of the change I guess.Luuca wrote:Am I missing something or are they. Terrifying Vision does not AoE Detaunt in Chalice/Sword spec, so are they posting a DPS healer spec?
Yep, it can be rough, WH's are about having heal pots, you need to be able to upon getting up immediately consume 1-2 heal pots to get stable, i.e. mash your pot hot key like there is no tomorrow. After that go back to KD, hots and detaunt, by then your group has turned and your ok.Asherdoom wrote:your point stands, but nly in theory. a BW can nuclearize me in 3 casts... not to mention WH or slayers...Gerv wrote:Its all about providing a base load, continuous and stable healing output through the HoTs and grp heal which are complimented by the burst healing capabilities of other healer classes. You also have one of the most powerful healing related M2's in the game. You can make or break lives every minuet, so when it comes to burst you have the answer.Asherdoom wrote:my struggle with healing is: i got a HOT (useless considering the crazy burst) a direct heal+hot (the one i use most yet drain my soul essence so after 3 cast i must recover and a flash heal with 3 secs cd... my issue is
unlike shamn which got shields and stuff no matter what i do i cannot keep anyone alive because heal over time are outnumbered by burst,....
additionally, once you survive the first/second enemy burst rotations, they have likely blown cool downs and out of AP and that is when you can strike back, applying pressure and getting kills.
need to have those resistences fixed, grab a chosen for res aura and look for impervious wind jewerly set/t4 influence chalice, maybe some talismans; BW can debuff around 20% of yout corp on 40% cap so over capp it is always good for keep bw dmg at bay; tough best defense is pressure the bw itself. Cleanse and overcapped resistence do the trick; watch bw silence it is a ball breaker more than heal debuff on solo focus, get ready a pot just in case. and remember you can always detaunt.Asherdoom wrote:your point stands, but nly in theory. a BW can nuclearize me in 3 casts... not to mention WH or slayers...Gerv wrote:Its all about providing a base load, continuous and stable healing output through the HoTs and grp heal which are complimented by the burst healing capabilities of other healer classes. You also have one of the most powerful healing related M2's in the game. You can make or break lives every minuet, so when it comes to burst you have the answer.Asherdoom wrote:my struggle with healing is: i got a HOT (useless considering the crazy burst) a direct heal+hot (the one i use most yet drain my soul essence so after 3 cast i must recover and a flash heal with 3 secs cd... my issue is
unlike shamn which got shields and stuff no matter what i do i cannot keep anyone alive because heal over time are outnumbered by burst,....
additionally, once you survive the first/second enemy burst rotations, they have likely blown cool downs and out of AP and that is when you can strike back, applying pressure and getting kills.
Stack more willpower!!!!Asherdoom wrote:your point stands, but nly in theory. a BW can nuclearize me in 3 casts... not to mention WH or slayers...Gerv wrote:Its all about providing a base load, continuous and stable healing output through the HoTs and grp heal which are complimented by the burst healing capabilities of other healer classes. You also have one of the most powerful healing related M2's in the game. You can make or break lives every minuet, so when it comes to burst you have the answer.Asherdoom wrote:my struggle with healing is: i got a HOT (useless considering the crazy burst) a direct heal+hot (the one i use most yet drain my soul essence so after 3 cast i must recover and a flash heal with 3 secs cd... my issue is
unlike shamn which got shields and stuff no matter what i do i cannot keep anyone alive because heal over time are outnumbered by burst,....
additionally, once you survive the first/second enemy burst rotations, they have likely blown cool downs and out of AP and that is when you can strike back, applying pressure and getting kills.
I was following your logic about going up the Path of Torture tree and specing into Fell Sacrifice. The tool tip says 584 damage over 24 seconds.. 24 damage per second and a recovery of 30 soul essence. Other benefits are that your Covenant of Celerity and Essence Lash will hit a little harder with points spent in the tree. I also can see Fell Sacrifice used in "pick up the part/flag" SCs as a mean to dot the opposition around the flag and prevent the take. So there's a lot of good that can be gained from Fell Sacrifice. Then I realized.. 30 feet.... the radius is 30 feet. As a Chalice-Sword healing DoK, if I end up within 30 feet of the flag/enemies, I'm toast. I become an easy swap for MDPS and RDPS to swift assist me down. Positioning is everything on a backlines heal DoK and moving into the front lines fray, even to pop and run Fell Sacrifice, is too risky in my opinion. A DPS DoK with guard and geared/specced for close combat should have Fell Sacrifice.freshour wrote:I don't really play heal spec anymore for reasons that aren't important. But I did notice that DE really doesn't hit that hard with low str and all healing tactics. The heal it gives it pretty minimal unless you always use your M1 with it (which is unreal in melee spec) - but the other night when I was forced to go heal mode I swapped into the same spec but went up torture for fell sac which also gives you an extra 20-30 damage on your Covenant not that that matters with the ICD. But it made it a bit more fluid to play and I rarely had to use blood offering.
If you step back and look at the effective healing of DE with the ICD in place. It'd damage/healing depending on the cov you used to run went down considerably and until any SE changes are made it was actually kinda nice to run fell sac for the extra SE being it is only a 1 second cast. Annnnnyway, if you get bored give it a shot. But tactics seems spot on it's really just a filler b/w rotations or while kiting and such since it can be cast on the move.