Re: [DEVELOPER PREVIEW] Redeye Set
Posted: Tue Nov 14, 2017 6:24 pm
Aren't the first 2 set bonus for zealot both converted with harbinger anyway? So it's basically a +120 int 3 piece for zdps.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=23899
Yes , Instanced bosses have 2 days lockout , and pq bosses 8 hours lockout if I am not mistaken .roadkillrobin wrote:Are there gonna be dungeon lockouts?
Would you folks mind pulling T4 weapons into the gear spreadsheet?Grunbag wrote:Yes , Instanced bosses have 2 days lockout , and pq bosses 8 hours lockout if I am not mistaken .roadkillrobin wrote:Are there gonna be dungeon lockouts?
Maybe there will have more reason to run gunbad than only for the redeye set , who knows ...
That would be a bit of a project, would have to track down all the things first.Darosh wrote:Would you folks mind pulling T4 weapons into the gear spreadsheet?Grunbag wrote:Yes , Instanced bosses have 2 days lockout , and pq bosses 8 hours lockout if I am not mistaken .roadkillrobin wrote:Are there gonna be dungeon lockouts?
Maybe there will have more reason to run gunbad than only for the redeye set , who knows ...
It would probably be somewhat of an incentive to work towards pitchfork xyz if one knew that pitchfork xyz existed in the first place. <3
Oh, I thought it would come down to some DB-sql-what-have-you-magic ~ techpleb is techpleb afterall. ._.wargrimnir wrote:That would be a bit of a project, would have to track down all the things first.Spoiler:
I thought the idea behind the lockout timer was based on the game being subscription based, and therefore make it so that it was not easy to gain an entire set of gear in one day. I don't understand mechanics like these. If a group of players wants to play the same dungeon hours on end to gain gear, why not let them? In addition, adding a mechanic that will give you BoP gear that isn't for your class goes along with the subscription concept. What I mean by subscription concept means that the server owner wants to extend the actual play time of the character by artificial means for as long as possible so that the player maintain a monthly subscription with the game. This subscription in turn is revenue for the server owner. Since we don't and won't have a subscription option in this game, it doesn't make any sense to implement these types of artificial limitations. These mechanics do not add any positive experiences to gameplay and simply causes frustration.wargrimnir wrote:Just boss lockouts. 8 hours I think, so you basically get one boss kill per day.roadkillrobin wrote:Are there gonna be dungeon lockouts?
We're also adding in code so loot drops for classes that are not in your group have an 80% chance to drop. Make sure we have that legitimate live-server feeling. Salt for the Salt Throne!
Marked part above accounts for, well if you will, 'superficial' perception. The problem of player retention remains the same and the mechanisms that come about with it do not change much. It's all about dem dopamine hits and the suspense in between, essentially.Shmerrick wrote:I thought the idea behind the lockout timer was based on the game being subscription based, and therefore make it so that it was not easy to gain an entire set of gear in one day. I don't understand mechanics like these. If a group of players wants to play the same dungeon hours on end to gain gear, why not let them? In addition, adding a mechanic that will give you BoP gear that isn't for your class goes along with the subscription concept. What I mean by subscription concept means that the server owner wants to extend the actual play time of the character by artificial means for as long as possible so that the player maintain a monthly subscription with the game. This subscription in turn is revenue for the server owner. Since we don't and won't have a subscription option in this game, it doesn't make any sense to implement these types of artificial limitations. These mechanics do not add any positive experiences to gameplay and simply causes frustration.wargrimnir wrote:Just boss lockouts. 8 hours I think, so you basically get one boss kill per day.roadkillrobin wrote:Are there gonna be dungeon lockouts?
We're also adding in code so loot drops for classes that are not in your group have an 80% chance to drop. Make sure we have that legitimate live-server feeling. Salt for the Salt Throne!
Regardless, nice work on getting Gunbad working. I look forward to playing through it.