Re: [Swordmaster] Forceful Shock [Close Date: 12th May]
Posted: Mon Apr 30, 2018 5:19 am
I have no idea if it's possible to code the tactic to add a shield required tag to an ability, but I have a suspicion that it is not. If any devs are around, feel free to clarify whether this is possible or not.
Additionally, there is no EFFECTIVE offensive build that I've ever heard or seen of that uses a sword and shield. SMs strongest hitting ability is Ether Dance and that requires a greatsword. Without one, you lose another 10% damage because you can't use great weapon master too, on top of losing the raw weapon DPS of a 2 hander. Yes, Ensorcelled Agony/Deep Incision scale off strength, but that is not enough to be called an effective offensive build. Additionally, it's tough to find space for Deep Incision in a build.
Lastly, the argument that Graceful Strike is needed for when you are hit with cooldown increase debuffs does not hold water. I was curious about your assertion regarding this, because I could not for the life of me remember of EVER having been hit with any sort of cooldown increasing debuff on SM or any other Order character. So I investigated; I went over every single ability, tactic, and mastery tree of every single class on Destro, and found ONE: Bad Gas! for Squig Herder, which is at 9 points in the Stabbin' tree. If there are more, please tell me.
Leaving aside how incredibly rare Stabbin' Squig Herders are (in fact Squig Herders period are pretty rare), let's cover all bases no matter how remote. Allow me to paint a hypothetical situation here.
Bad Gas! increases the cooldowns of abilities by 5 seconds. Sure thing. Let's assume that you just got hit with this debuff the moment that you reached a target to attack, and for the purpose of this hypothetical, let's first assume that you are an offensive Khaine build. Remember while I describe this that the vast majority of SM abilities are instant cast (in fact I think Ether Dance is the only one that isn't), so we will be counting by the GCD (which is 1 second) to pay attention to time passed.
You'll start off with an Encorselled Blow to get Encorselled Agony rolling. EB is now on a 5 second CD.
Then you will usually follow with Quick Incision for a snare. QI is now on a 5 second CD, EB is now on a 4 second CD.
After you'll hit them with a Blurring Shock, for self-evident reasons. BS now has a 5 second CD, QI now has a 4 second CD, EB is now at 3 seconds.
This is the part that is usually variable. At this point, Encorselled Agony still has some time left on it, so you can skip a normal balance ability. Sudden Shift into Improved (does not use GCD) and you can use Wrath of Hoeth for the Spirit debuff. WoH is now at 5 seconds, BS is now at 4 seconds, QI has 3 seconds and EB at 2 seconds.
At this point, you'll typically use Ether Dance, which has a 8 second CD normally, with Bad Gas! on you it's 13 seconds. Ether Dance is also a 3 second channel, however, which means that once it's done, Encorselled Blow is ready for (so is QI for that matter). And by the time you get to another normal balance ability, Gryphon's Lash will be as well. Furthermore, Bad Gas! lasts for 10 seconds total, so by the time that you are done with two rotations, it will have worn off, and Bad Gas!'s cooldown is 20 seconds, so he can't immediately re-apply it.
The whole point of this very long explanation is that SM's rotations are long enough that there is no point that you will ever need to (or should) use Graceful Strike in any sort of PvP fight. Ensorcelled Blow and Gryphon's Lash are both superior as normal balance abilities, and there is always the option of skipping normal balance with Sudden Shift. As such, it is my opinion that giving a 20 second CD to Graceful Strike (in addition to a shield requirement) would not in any way affect SM's performance while afflicted with a cooldown increasing debuff, assuming the SM in question is playing correctly.
Additionally, there is no EFFECTIVE offensive build that I've ever heard or seen of that uses a sword and shield. SMs strongest hitting ability is Ether Dance and that requires a greatsword. Without one, you lose another 10% damage because you can't use great weapon master too, on top of losing the raw weapon DPS of a 2 hander. Yes, Ensorcelled Agony/Deep Incision scale off strength, but that is not enough to be called an effective offensive build. Additionally, it's tough to find space for Deep Incision in a build.
Lastly, the argument that Graceful Strike is needed for when you are hit with cooldown increase debuffs does not hold water. I was curious about your assertion regarding this, because I could not for the life of me remember of EVER having been hit with any sort of cooldown increasing debuff on SM or any other Order character. So I investigated; I went over every single ability, tactic, and mastery tree of every single class on Destro, and found ONE: Bad Gas! for Squig Herder, which is at 9 points in the Stabbin' tree. If there are more, please tell me.
Leaving aside how incredibly rare Stabbin' Squig Herders are (in fact Squig Herders period are pretty rare), let's cover all bases no matter how remote. Allow me to paint a hypothetical situation here.
Bad Gas! increases the cooldowns of abilities by 5 seconds. Sure thing. Let's assume that you just got hit with this debuff the moment that you reached a target to attack, and for the purpose of this hypothetical, let's first assume that you are an offensive Khaine build. Remember while I describe this that the vast majority of SM abilities are instant cast (in fact I think Ether Dance is the only one that isn't), so we will be counting by the GCD (which is 1 second) to pay attention to time passed.
You'll start off with an Encorselled Blow to get Encorselled Agony rolling. EB is now on a 5 second CD.
Then you will usually follow with Quick Incision for a snare. QI is now on a 5 second CD, EB is now on a 4 second CD.
After you'll hit them with a Blurring Shock, for self-evident reasons. BS now has a 5 second CD, QI now has a 4 second CD, EB is now at 3 seconds.
This is the part that is usually variable. At this point, Encorselled Agony still has some time left on it, so you can skip a normal balance ability. Sudden Shift into Improved (does not use GCD) and you can use Wrath of Hoeth for the Spirit debuff. WoH is now at 5 seconds, BS is now at 4 seconds, QI has 3 seconds and EB at 2 seconds.
At this point, you'll typically use Ether Dance, which has a 8 second CD normally, with Bad Gas! on you it's 13 seconds. Ether Dance is also a 3 second channel, however, which means that once it's done, Encorselled Blow is ready for (so is QI for that matter). And by the time you get to another normal balance ability, Gryphon's Lash will be as well. Furthermore, Bad Gas! lasts for 10 seconds total, so by the time that you are done with two rotations, it will have worn off, and Bad Gas!'s cooldown is 20 seconds, so he can't immediately re-apply it.
The whole point of this very long explanation is that SM's rotations are long enough that there is no point that you will ever need to (or should) use Graceful Strike in any sort of PvP fight. Ensorcelled Blow and Gryphon's Lash are both superior as normal balance abilities, and there is always the option of skipping normal balance with Sudden Shift. As such, it is my opinion that giving a 20 second CD to Graceful Strike (in addition to a shield requirement) would not in any way affect SM's performance while afflicted with a cooldown increasing debuff, assuming the SM in question is playing correctly.