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Re: Client Changelog 04/08/2018

Posted: Sat Aug 04, 2018 9:19 am
by Telperien
peterthepan3 wrote: Sat Aug 04, 2018 8:56 am
Spoiler:
Telen wrote: Sat Aug 04, 2018 8:48 am
Natherul wrote: Sat Aug 04, 2018 8:13 am Magus
- Mutating Blue Fire is a 2s cast by request.
Damage will of course be reduced by 1/3 because Magus certainly didnt need a better burst rotation.
Reliance on a disarm as part of an optimal rotation = bad. Being the only dps class in the game with 2 x 3-second casts is overkill, particularly when one takes into account that MBF doesn't have the range, nor damage, of BoC.
I`m happy to see cast time reduction but in your videos MBF hits almost same or sometimes more than BoC...

Re: Client Changelog 04/08/2018

Posted: Sat Aug 04, 2018 9:26 am
by Sulorie
Telperien wrote: Sat Aug 04, 2018 9:19 am
peterthepan3 wrote: Sat Aug 04, 2018 8:56 am
Spoiler:
Telen wrote: Sat Aug 04, 2018 8:48 am
Damage will of course be reduced by 1/3 because Magus certainly didnt need a better burst rotation.
Reliance on a disarm as part of an optimal rotation = bad. Being the only dps class in the game with 2 x 3-second casts is overkill, particularly when one takes into account that MBF doesn't have the range, nor damage, of BoC.
I`m happy to see cast time reduction but in your videos MBF hits almost same or sometimes more than BoC...
Only when BoC doesn't crit.

Re: Client Changelog 04/08/2018

Posted: Sat Aug 04, 2018 9:27 am
by Atropik
peterthepan3 wrote: Sat Aug 04, 2018 8:56 am Being the only dps class in the game with 2 x 3-second casts is overkill, particularly when one takes into account that MBF doesn't have the range, nor damage, of BoC.
Brilliant argumentation here, lol. Fireball and Fiery Blast both have 3s cast, shoul the Devs make one of them 2?

I suggest you to move forward mate, tell them - now Magus is the only dps class in the game with 2 x 2-second casts, and that is definitely not fair. :mrgreen:

Re: Client Changelog 04/08/2018

Posted: Sat Aug 04, 2018 9:33 am
by wargnidalulz
Atropik wrote: Sat Aug 04, 2018 9:27 am
peterthepan3 wrote: Sat Aug 04, 2018 8:56 am Being the only dps class in the game with 2 x 3-second casts is overkill, particularly when one takes into account that MBF doesn't have the range, nor damage, of BoC.
Brilliant argumentation here, lol. Fireball and Fiery Blast both have 3s cast, shoul the Devs make one of them 2?

I suggest you to move forward mate, tell them - now Magus is the only dps class in the game with 2 x 2-second casts, and that is definitely not fair. :mrgreen:
Cast time is a damage modifier in it self, so going from 3sec to 2sec is actually a small damage nerf but it will allow the magus rotation to be more fluid.

Re: Client Changelog 04/08/2018

Posted: Sat Aug 04, 2018 9:38 am
by Aurandilaz
peterthepan3 wrote: Sat Aug 04, 2018 8:56 am
Telen wrote: Sat Aug 04, 2018 8:48 am
Natherul wrote: Sat Aug 04, 2018 8:13 am Magus
- Mutating Blue Fire is a 2s cast by request.
Damage will of course be reduced by 1/3 because Magus certainly didnt need a better burst rotation.
Reliance on a disarm as part of an optimal rotation = bad. Being the only dps class in the game with 2 x 3-second casts is overkill, particularly when one takes into account that MBF doesn't have the range, nor damage, of BoC.
lel, imagine if someone forgot that Sorc has 3x3s spells, Doombolt, Shattered Shadows and Black Horror... oh wait, they fallen into "huh whats that" territory

Re: Client Changelog 04/08/2018

Posted: Sat Aug 04, 2018 9:47 am
by anarchypark
all good changes. specially true strike.
but
Magus
- Mutating Blue Fire is a 2s cast by request.

by request huh?
are you buffing somebody's toy by request now?
this is one of highest dmg skill of ST tree.
well.. we'll see how it works out

Re: Client Changelog 04/08/2018

Posted: Sat Aug 04, 2018 9:49 am
by roadkillrobin
peterthepan3 wrote: Sat Aug 04, 2018 8:58 am
Novgoroth wrote: Sat Aug 04, 2018 8:56 am
Azarael wrote: Sat Aug 04, 2018 8:46 am

They're not. It's a PUG tactic for PUG use in cases where RDPS is heavy and Guard is lacking. No one playing in a proper comp that has Guard is likely to sacrifice damage for it, and it doesn't stack with Guard and detaunts by design. If we have an imbalance in how good the melee classes are on each side, let's tackle it separately.
I won't be so sure of that, especially for those premade running 6vsX, that will make them very resistant. Let's wait and see :)
No melee premade will use this tactic.
You sure? It kinda counters punt the tank tactic.

Re: Client Changelog 04/08/2018

Posted: Sat Aug 04, 2018 9:53 am
by Spierron
Magus have an easily exploitable weakness, good change for them !

Re: Client Changelog 04/08/2018

Posted: Sat Aug 04, 2018 9:55 am
by Reesh
If the 2 hander trees of sl/ch will be reworked on a mirror matter, then something has be done with fierce might tactic of sl. Stab you gooder and yer getting soft of ch is just such a Gucci combo.

Overall good patch, nice work.
Hopefully my hopes will be fulfilled, and sometime along the way, the natural intelligence to disrupt proportion shall be improved. Right now, if one player picks d/d, and the other gets the new strikethrough, both to the max, the defensive one will still have a slight edge because of how it still works.

Re: Client Changelog 04/08/2018

Posted: Sat Aug 04, 2018 9:56 am
by Telen
Natherul wrote: Sat Aug 04, 2018 8:13 am [Renown Specialization]
- Deft Defender now increases Dodge and Disrupt to a maximum of 14% (2,3,4,5) instead of 18% (3,4,5,6). This is because it was a very efficient investment of Renown points.
- Added a new series of Renown passives, True Strike. These increase Parry, Dodge and Disrupt strikethrough rates by up to 14% (2,3,4,5). I see no reason to separate these along melee, ranged and magic lines, since the few classes that attack with multiple stats have conversions to help them do so anyway (Shadow Warrior, Squig Herder).
Whats the AbilityID on these so I can update my Advanced Renown Trainer?