Re: Friendly Collision
Posted: Fri Aug 24, 2018 1:13 pm
HELL NO
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=28033
for better and fun game play. what else.peterthepan3 wrote: Fri Aug 24, 2018 12:57 pmWhy fix what's not broken? What's wrong with current iteration of assist that would mandate reinventing the wheel? I'm confused.anarchypark wrote: Fri Aug 24, 2018 12:54 pm not saying entire removal of assist.
make it skill. like any other skills.
gcd, cd, situation etc.
This would turn into shitty spamfest of same skill over and over as ESO is. Horrible idea.roadkillrobin wrote: Fri Aug 24, 2018 2:04 pm If i would to change anything drasticly in this game it would be the amount of skills you are able to have acess to at any given time while in combat.
4 tactics, 4 morales, 5 combat skills and 5 archetyp skills.(+nescesary class skills like stealth openers, stances etz)This would increase vallue of Mastery playstyle and would make more varity of builds.
Moast rotations are around 5 skills anyway with a bunch of situational skills that would go under archetype/class nessecary tools. It also would make cooldown management and skill planning important.Gravord wrote: Fri Aug 24, 2018 2:06 pmThis would turn into shitty spamfest of same skill over and over as ESO is. Horrible idea.roadkillrobin wrote: Fri Aug 24, 2018 2:04 pm If i would to change anything drasticly in this game it would be the amount of skills you are able to have acess to at any given time while in combat.
4 tactics, 4 morales, 5 combat skills and 5 archetyp skills.(+nescesary class skills like stealth openers, stances etz)This would increase vallue of Mastery playstyle and would make more varity of builds.
I take you didnt play half the classes in WAR thenroadkillrobin wrote: Fri Aug 24, 2018 2:43 pmMoast rotations are around 5 skills anyway with a bunch of situational skills that would go under archetype/class nessecary tools. It also would make cooldown management and skill planning important.Gravord wrote: Fri Aug 24, 2018 2:06 pmThis would turn into shitty spamfest of same skill over and over as ESO is. Horrible idea.roadkillrobin wrote: Fri Aug 24, 2018 2:04 pm If i would to change anything drasticly in this game it would be the amount of skills you are able to have acess to at any given time while in combat.
4 tactics, 4 morales, 5 combat skills and 5 archetyp skills.(+nescesary class skills like stealth openers, stances etz)This would increase vallue of Mastery playstyle and would make more varity of builds.
Having access to many abilities is what opens the possibility to spec in many different ways and adapt to combat situations, it doesn't mean you have to use all skills, that's why ppl are able actually play with 2-3 action bars or even less.roadkillrobin wrote: Fri Aug 24, 2018 2:43 pm Im not saying every class should be locked to 5 combat skills as that would interfare with stance class mechanics etz. But rather between 5-8 skills depending on combat mechanic. But having acess to pretty much everything at the same time removes the vallue of a bunch of skills as there are so many effects that overlap and makes every class able to do almoast anything in any situation.