Re: Join the Wb please you're just hurting everyone else.
Posted: Tue Oct 09, 2018 11:27 am
Have to spec totally differently for warband and sc play. If Im queued then not adding anything to warbands and much better solo.
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=28778
Phalanx left because some of us got bored with always playing 8 bws and just kiting until m2/m4. This made Hao's troll behavior skyrocket leading to his ban. Then rather than letting us have a chance to salvage the situation, he logged into alt account kicked everyone and deleted our discord. It was the lack of variety and changes, and something else that's been mentioned a million times that drove phalanx off. Its not half the things you are pointing out.Aurandilaz wrote: Tue Oct 09, 2018 11:18 am snip
How can we make largescale great again?
Well obviously so far your "prevent the blob" schemes don't work.
Driving warbands away from server also doesn't help too much (honestly sad to see Phalanx gone). Killing any level of morale game from WB scene to satisfy pugs who hate being killed also doesn't help. (good job there, current state of morale meta is non-existent)
Nerfing the only class on Order side capable of fighting large Destro numbers, again pretty messy balance change.
Limiting AoE cap on 9 targets, well, it means the first 9 people in blob take the dmg, the 91 behind are safe - safety in numbers thanks to limited AoE potential. Raise cap to 18 or 27 and suddenly you might see even 6mans doing AoE gameplay and making dents in blob sides.
Make morales great again, give both sides options, make M4 speccing more feasible and you might see more possible future WB spec combinations and synergies.
Start rewarding Warbands over pugbands and small scale roamers - currently all you need to do is to show up alone to a siege/zonelock and you can expect to have access to all the same rewards that any organized wb player has. Unique skins, alternative gear, vanity items, better talis with timers, superb potions...
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DungeonDevil wrote: Tue Oct 09, 2018 4:32 am Please stop running around solo and not participating in war bands. You are literally just making it hard in the healers and cheating yourself and everyone out of xp. Stop doing this it's not better.
Please stop telling people to play how YOU want to play.DungeonDevil wrote: Tue Oct 09, 2018 4:32 am Please stop running around solo and not participating in war bands. You are literally just making it hard in the healers and cheating yourself and everyone out of xp. Stop doing this it's not better.
Sorry, I fail to see the problem?DungeonDevil wrote: Tue Oct 09, 2018 4:32 am Please stop running around solo and not participating in war bands. You are literally just making it hard in the healers and cheating yourself and everyone out of xp. Stop doing this it's not better.
Xergon wrote: Tue Oct 09, 2018 11:19 amLesnoj wrote: Tue Oct 09, 2018 7:46 am It is true that 90% of my gameplay I am playing solo. Killing one destro without AAO I get about 1000-1700 RR, when there is nice AAO I get about 3000-4000RR for a single kill and believe me I kill quite a lot. Last night there was AAO 400% and I killed 3 destro each for 4500 RR. How long do I need to stay in WB to get that much RR and I am not mentioning medals ? If the game wants to make people join WB then there should be some party bonus or lower solo RR gain. In other cases, people will always prefer to be solo if you are capable to make some kills.
I'm sure you are be able to make score like this playing solo... maybe killing lowbie's 24/7
This score DnD make basically every RvR Raid night against whole destro blob, and purple rain is simply INSANE.
Only way to get really good renown solo was with big AAO when my WH was below 80, and after zone lock/keep take, killing afkers/slackers in keep, yes you could made likes 5k each kill.
And yea, in our WB we always fix rolls in every group so ppl who dont need Medals pass for ppl who still need them.
