Re: Server Patch notes 27/10/2018
Posted: Sat Oct 27, 2018 12:24 pm
yo it much depends on the timezone yo
Warhammer Online
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=29003
Will aim to get that Elemental debuff component removed ASAP.roadkillrobin wrote: ↑Sat Oct 27, 2018 12:19 pm Rune Priest
Tactic Concussive runes will now augment Rune of cleaving with an elemental debuff and an armour debuff
This will just make the order meta AoE dps classes better.
Elemental damage+BW and AD+Slayer will just improve these classes performances. Not to mention that the new Concussive Runes and Extended Battle together can be used on a healing RP from the backline range easily.
RP atm is just Zealot on steroids nomather if heal or dps specced. It's just a better class in every way.
I think it is a common misstake to think Order actually enjoyed running only BW. Speaking from my own, and players I've played with, point of view. We wanted to run different classes. (see our WL/slayer/engineer warband setup the one week it lasted under Aza's changes to WL and enigneer pull.)Greenbeast wrote: ↑Sat Oct 27, 2018 11:36 am
We'll order is happy to play eight bright wizzards pro warband yet again and destroy semi pugs can say Bai Bai to anything else as maras as utility source now. Hell how I've missed dieing from 10k undefendable instant damage and ignoring rvr fights if my warband came delayed!
We'll exume me my emotional outburst. I want to ask you as a member of balance team what role should SH, WE and BG play in a warband now?
Greenbeast wrote: ↑Sat Oct 27, 2018 12:42 pmWe'll exume me my emotional outburst. I want to ask you as a member of balance team what role should SH, WE and BG play in a warband now?
I like RP changes and I can't understand, since you have a client control, why can't you give those Morales to different classes as bw and marauders. Because this make this old warband compositions even stronger, forcing order to bring more bw and destroy to take 2-3 marauders now to be able to fight back.
excellent changeEngineer
The 11pt Tactic 'Tracer Rounds' will now increase your chance to critically hit by 15% as long as you are within 100ft of your turret.
Thank you for your reply.peterthepan3 wrote: ↑Sat Oct 27, 2018 12:54 pmGreenbeast wrote: ↑Sat Oct 27, 2018 12:42 pmWe'll exume me my emotional outburst. I want to ask you as a member of balance team what role should SH, WE and BG play in a warband now?
I like RP changes and I can't understand, since you have a client control, why can't you give those Morales to different classes as bw and marauders. Because this make this old warband compositions even stronger, forcing order to bring more bw and destroy to take 2-3 marauders now to be able to fight back.
Melee SH still has a role within warbands. Quick Shootin will be given some love in due time for both WB and 6-man purposes.
WE has a lot better AOE now, and we can discuss with the community what they should be given/what sort of niche they can fill.
BG is either a tank or a quasiDPS with CD. We are discussing ways of making both IB and BG more attractive for WB purposes.